Hi,
how can i make an entity firing 2 (or more) DIFFERENT targets? - because you can only type in one value for target!
I tried to do with target_counter but it doesn't match my purpose. (oops is that correct english )
Hello, today i used Q3map2 and the Front-end Toolz for the first time, so i came across several obsticles. In the Q3map2 "readme-previous" it says that i have to edit the common.shader file to add the terrain stuff. How can i do that? i have shader edit 2 but i don't know how to handle it....
thanx for your help, obsidian :) i know what func_group is for but i didn't recognize that the keys changed... but im a newbie so i think its not tooo awkward :D anyway, do i have to download all the files beginning with "gtk"? I dont know what they are for. except for the sample maps at t...
Hello you guys! It has been quite for a while that i started mapping but then i had no time because of school. But now it is done and ive a lot of spare time and i decided to start anew. :) Ive just some experience and id like to be a effecient mapper so i was lucky to find the "sample map"...
Hello there, When I work around with funcs the game doesn't load my map and I get this error message very often but I don't no what it really is: set brush_model NULL I'm not sure this is the exact wording but i think this is pretty much what the error says. I think you can help me out with this !? ...
Hello guys, does anybody of you know a good tutorial for non-rectangle brushes? I mean where I can learn how to align poly-sided brushes better and how to use vertex-mode and edge-mode effeciently? I think I figured out how edge-mode works but I’ve no idea how to handle vertex-mode. I’d like to crea...
I can't find the compiler Q3Map2. I know that it should be located at shaderlab but I can't figure out where to download the prog.
Does anyone of you out there has got the compiler in its "setup-form" and can give it to me? If yes, then please contact me. Thanks!
I have a problem with rotating an object in Gtk Radiant. I created an oven for my map. After finishing the object I wanted to move and rotate it in its final position. But after rotating, the brushes of the object moved, so now one brush sticks out like a lip. I repeated the process using func_group...
I’ve a problem with the simple patch mesh in Gtk Radiant. I’ve created an arche for a doorway for a JK2 map. In the mapper it’s all perfectly aligned. However when I want to look at my map in JK2 the edges of the arche change when I approache so they look more “softly”. The problem now ist that the ...