Search found 9 matches

by Treasure
Thu Jun 26, 2008 3:23 pm
Forum: ID Tech
Topic: Fire more than one target?
Replies: 1
Views: 1587

Fire more than one target?

Hi,
how can i make an entity firing 2 (or more) DIFFERENT targets? - because you can only type in one value for target!
I tried to do with target_counter but it doesn't match my purpose. (oops is that correct english :paranoid: )
by Treasure
Tue Jun 24, 2008 9:29 pm
Forum: ID Tech
Topic: How to make a skylight?
Replies: 2
Views: 2341

How to make a skylight?

Hello, today i used Q3map2 and the Front-end Toolz for the first time, so i came across several obsticles. In the Q3map2 "readme-previous" it says that i have to edit the common.shader file to add the terrain stuff. How can i do that? i have shader edit 2 but i don't know how to handle it....
by Treasure
Tue Jun 24, 2008 4:02 pm
Forum: ID Tech
Topic: Helpless JK2 Mapper Searches For Good Editor
Replies: 4
Views: 2556

Re: Helpless JK2 Mapper Searches For Good Editor

thanx for your help, obsidian :) i know what func_group is for but i didn't recognize that the keys changed... but im a newbie so i think its not tooo awkward :D anyway, do i have to download all the files beginning with "gtk"? I dont know what they are for. except for the sample maps at t...
by Treasure
Tue Jun 24, 2008 12:34 pm
Forum: ID Tech
Topic: Helpless JK2 Mapper Searches For Good Editor
Replies: 4
Views: 2556

Helpless JK2 Mapper Searches For Good Editor

Hello you guys! It has been quite for a while that i started mapping but then i had no time because of school. But now it is done and ive a lot of spare time and i decided to start anew. :) Ive just some experience and id like to be a effecient mapper so i was lucky to find the "sample map"...
by Treasure
Mon Jul 30, 2007 4:34 pm
Forum: ID Tech
Topic: set brush_model NULL
Replies: 1
Views: 1379

set brush_model NULL

Hello there, When I work around with funcs the game doesn't load my map and I get this error message very often but I don't no what it really is: set brush_model NULL I'm not sure this is the exact wording but i think this is pretty much what the error says. I think you can help me out with this !? ...
by Treasure
Tue Jun 12, 2007 7:40 pm
Forum: ID Tech
Topic: Poly-sided brushes
Replies: 1
Views: 2667

Poly-sided brushes

Hello guys, does anybody of you know a good tutorial for non-rectangle brushes? I mean where I can learn how to align poly-sided brushes better and how to use vertex-mode and edge-mode effeciently? I think I figured out how edge-mode works but I’ve no idea how to handle vertex-mode. I’d like to crea...
by Treasure
Thu May 10, 2007 1:38 pm
Forum: ID Tech
Topic: Help! I need Q3Map2!
Replies: 2
Views: 1793

Help! I need Q3Map2!

I can't find the compiler Q3Map2. I know that it should be located at shaderlab but I can't figure out where to download the prog.
Does anyone of you out there has got the compiler in its "setup-form" and can give it to me? If yes, then please contact me. Thanks!
by Treasure
Mon May 07, 2007 7:55 pm
Forum: ID Tech
Topic: Rotated Objects
Replies: 1
Views: 1636

Rotated Objects

I have a problem with rotating an object in Gtk Radiant. I created an oven for my map. After finishing the object I wanted to move and rotate it in its final position. But after rotating, the brushes of the object moved, so now one brush sticks out like a lip. I repeated the process using func_group...
by Treasure
Tue Apr 10, 2007 10:39 am
Forum: ID Tech
Topic: Problem with Curve Patches in Gtk Radiant
Replies: 1
Views: 1654

Problem with Curve Patches in Gtk Radiant

I’ve a problem with the simple patch mesh in Gtk Radiant. I’ve created an arche for a doorway for a JK2 map. In the mapper it’s all perfectly aligned. However when I want to look at my map in JK2 the edges of the arche change when I approache so they look more “softly”. The problem now ist that the ...