Rotated Objects

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Treasure
Posts: 9
Joined: Tue Apr 10, 2007 10:30 am

Rotated Objects

Post by Treasure »

I have a problem with rotating an object in Gtk Radiant. I created an oven for my map. After finishing the object I wanted to move and rotate it in its final position. But after rotating, the brushes of the object moved, so now one brush sticks out like a lip. I repeated the process using func_group but it didn’t work either.
Is there a possibility to move the whole object without brushes moving around by themselves? If not, wouldn’t that be a big disadvantage of Gtk Radiant?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Radiant does not like rotated objects very much. Brushes by nature don't like floating point values so rotational calculations don't work very accurately.

Instead, read up on converting brushes to ASE models using Q3Map2. Models can be arbitrarily rotated.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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