set brush_model NULL

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Treasure
Posts: 9
Joined: Tue Apr 10, 2007 10:30 am

set brush_model NULL

Post by Treasure »

Hello there,

When I work around with funcs the game doesn't load my map and I get this error message very often but I don't no what it really is:

set brush_model NULL

I'm not sure this is the exact wording but i think this is pretty much what the error says. I think you can help me out with this !? :paranoid:
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Fjoggs wrote:
Shallow wrote:SV_SetBrushModel: NULL

Caused by a brush entity such as a func_door or func_plat with no solid brushes, or a func_rotating with no origin brush. If you've added anything like that recently, check it, and add a solid brush if necessary. If you can't find anything, look though the entity list and see if you can find an entity that should have brushes but has somehow lost them. Note that a adding something like a clip brush is enough to make the entity qualify as having solid brushes, if you are using a model as a func_ entity.
This problem is easily solved using brush_cleanup from bobtoolz. :)
Tried that?
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