Poly-sided brushes

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Treasure
Posts: 9
Joined: Tue Apr 10, 2007 10:30 am

Poly-sided brushes

Post by Treasure »

Hello guys,

does anybody of you know a good tutorial for non-rectangle brushes? I mean where I can learn how to align poly-sided brushes better and how to use vertex-mode and edge-mode effeciently? I think I figured out how edge-mode works but I’ve no idea how to handle vertex-mode. I’d like to create a rocky wall but I’ve difficulties with these modes and can’t align the brushes as I would like to.
:shrug:
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

As far as possible, try to avoid manipulating brushes whose initial shape is any more complicated than cuboids ("rectangular") or triangular prisms (what you get when you slice a cuboidal brush across the diagonal of one of its faces). Manipulating more complicated shapes is risky and prone to errors, and nearly always unnecessary.

How to do it:
http://simland.planetquake.gamespy.com/ ... all1_1.htm
...and the follow on:
http://simland.planetquake.gamespy.com/ ... ail1_1.htm

Notice all that stuff starts from cuboids or triangular prisms.
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