How to make a skylight?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Treasure
Posts: 9
Joined: Tue Apr 10, 2007 10:30 am

How to make a skylight?

Post by Treasure »

Hello,

today i used Q3map2 and the Front-end Toolz for the first time, so i came across several obsticles. In the Q3map2 "readme-previous" it says that i have to edit the common.shader file to add the terrain stuff. How can i do that? i have shader edit 2 but i don't know how to handle it. So i just left it as it was and started a test map.
I wanted the sky to be the only source of light so i placed no lights because i thought there was a feature in Q3map2 to provide that light - and of course i got a all-pitch-black map in the end :D
Can someone recommend me a tutorial or a documentation to understand the front-end toolz?

I know! i could search it by myself but ive spend the whole day on the computer and now im to frustrated and tired to do that :yawn: so i leave it to you :sly:

Good Night
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Re: How to make a skylight?

Post by bork[e] »

Treasure wrote:I know! i could search it by myself but ive spend the whole day on the computer and now im to frustrated and tired to do that :yawn: so i leave it to you :sly:
Honestly, the vast majority of the questions like that you'll run across could probably be answered here, and with the statement above you'd be lucky if you get anymore help than what I've given you... everyone here has numerous other items they could be working on instead of holding someones hand on a forum.

edit: Not trying to sound harsh
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: How to make a skylight?

Post by obsidian »

Some basic concepts you need to understand:

Q3Map2 comes with the "extra" shaders that you might need to append to the common.shader. Copy, paste, save. Follow sock's tutorials.

Q3Map2 will not automatically generate light sources. Light either comes from point-light entities (the light entities you drop into Radiant) or shader surface-lights. Skies are a form of shader surface-lights. Read the Shader Manual.
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