Search found 12 matches

by dancecrave
Tue Aug 07, 2007 11:27 am
Forum: ID Tech
Topic: func_fracture crashing in multiplayer
Replies: 2
Views: 1621

Re: func_fracture crashing in multiplayer

Thanks for you reply PJW, I was guessing by the silence up till now that it's something that is not common! Looking at how it's done, using lots of fragments which are animated when the pane is broken it could be a processing issue when you have several player and it too much keeping up with lots of...
by dancecrave
Mon Jul 30, 2007 5:29 pm
Forum: ID Tech
Topic: func_fracture crashing in multiplayer
Replies: 2
Views: 1621

func_fracture crashing in multiplayer

Hi All, I have been writing a fairly large level in Q4 editor and GTK Radient of a building which has windows with glass that breaks using func_fracture. Its all working fine in single player mode. However I have recently tested running in dm and ctf mode and in both of those as soon as one player s...
by dancecrave
Thu Jul 26, 2007 2:15 pm
Forum: ID Tech
Topic: Material moving in the wind...
Replies: 8
Views: 2566

Ok, that's clear.

I dont suppose you can point me in the direction of some simple animation examples so I can see what's involved and if I can can do it? :)

thanks

Alan
by dancecrave
Thu Jul 26, 2007 11:08 am
Forum: ID Tech
Topic: Material moving in the wind...
Replies: 8
Views: 2566

Thanks for the reply. Yes sorry, it's Quake4. Oh thats a shame :tear: I saw something similar in Quake 3 which worked a treat using deformvertexes but I know that's an entirely different engine. The note about alpha, can I clarify? I put in the alphatest statement, is that what you mean? I noticed t...
by dancecrave
Wed Jul 25, 2007 10:21 pm
Forum: ID Tech
Topic: Material moving in the wind...
Replies: 8
Views: 2566

Material moving in the wind...

Hi all, I have spent some time experimenting with some of the shader commands I have seen here and other places and nearly have what I want. Not quite though. I want to be able to model a branch of leaves as one brush that appears to move in the wind, so I make a brush, texture it with leaves with a...
by dancecrave
Fri Jun 29, 2007 11:09 pm
Forum: ID Tech
Topic: Trees, bushes and other textures
Replies: 3
Views: 2191

Thanks for the information on the Kat site. It looks like I got my work cut out for me, it's nowhere near as simple as the old days of getting a bitmap in wally then sizing and rotating on the object :icon23: Though I guess the results are so much better :) So to create a tree for example I can assi...
by dancecrave
Fri Jun 29, 2007 5:49 pm
Forum: ID Tech
Topic: Trees, bushes and other textures
Replies: 3
Views: 2191

Trees, bushes and other textures

Hi all, I have been playing with the Q4 editor, working out what I can do through all the excellent tutorials here and following links.. I would like to add a few simple trees and a bit of grass to my level and also some more "home" type textures, like desks, wallpaper etc and I cant find ...
by dancecrave
Fri Jun 22, 2007 9:57 pm
Forum: ID Tech
Topic: Trying to create CTF level
Replies: 10
Views: 3287

Thanks guys for your help, In fact I started with an info player_deathmatch, one of the first things I read about. I ended up with every info, spawn and flag available, in my level, before I posted to the group! :paranoid: Adding the g_gametype 4 did the trick for me, it's all working like a charm f...
by dancecrave
Fri Jun 22, 2007 5:07 pm
Forum: ID Tech
Topic: Trying to create CTF level
Replies: 10
Views: 3287

Thanks for all the replies,

yes Magnus that did the trick :)

All I needed was the g_gametype so the CLI I use is now:

quake3.exe +sv_pure 0 +g_gametype 4 +map q3dmal

I look forward to making my own .pk3 file :)

BTW: I has a backup of the pak0 file :icon31:

Thanks again

Al
by dancecrave
Thu Jun 21, 2007 11:47 pm
Forum: ID Tech
Topic: Trying to create CTF level
Replies: 10
Views: 3287

q3map2 is spawned by GTKRadiant to create the BSP. I then ran bspc to give me an .aas file as well. Still no joy.

I tried adding my level into the pak0 file as well but then it can't read the pak0 file!

Surely I am just putting something in the wrong place ?

thanks

Al :confused:
by dancecrave
Thu Jun 21, 2007 11:13 pm
Forum: ID Tech
Topic: Trying to create CTF level
Replies: 10
Views: 3287

Hi, thanks for replying so quick! :)

I had tried something similar, but just did again and it just comes back with:

"can't find map maps/q3dmal"

I tried with paths too, just in case.

I don't suppose it's looking the pak0.pk3 file for my map or something like that?

thanks

Alan
by dancecrave
Thu Jun 21, 2007 10:56 pm
Forum: ID Tech
Topic: Trying to create CTF level
Replies: 10
Views: 3287

Trying to create CTF level

Hi all, I am new new here. I have been looking everywhere but can't seem to find out what im doing wrong. I am trying to create a CTF type level, been using GTKRadiant 1.5 and can get DM and single levels to work fine in Q3 arena. I have added all the team stuff like red and blue spawn points and fl...