Search found 12 matches
- Tue Aug 07, 2007 11:27 am
- Forum: ID Tech
- Topic: func_fracture crashing in multiplayer
- Replies: 2
- Views: 1621
Re: func_fracture crashing in multiplayer
Thanks for you reply PJW, I was guessing by the silence up till now that it's something that is not common! Looking at how it's done, using lots of fragments which are animated when the pane is broken it could be a processing issue when you have several player and it too much keeping up with lots of...
- Mon Jul 30, 2007 5:29 pm
- Forum: ID Tech
- Topic: func_fracture crashing in multiplayer
- Replies: 2
- Views: 1621
func_fracture crashing in multiplayer
Hi All, I have been writing a fairly large level in Q4 editor and GTK Radient of a building which has windows with glass that breaks using func_fracture. Its all working fine in single player mode. However I have recently tested running in dm and ctf mode and in both of those as soon as one player s...
- Thu Jul 26, 2007 2:15 pm
- Forum: ID Tech
- Topic: Material moving in the wind...
- Replies: 8
- Views: 2566
- Thu Jul 26, 2007 11:08 am
- Forum: ID Tech
- Topic: Material moving in the wind...
- Replies: 8
- Views: 2566
Thanks for the reply. Yes sorry, it's Quake4. Oh thats a shame :tear: I saw something similar in Quake 3 which worked a treat using deformvertexes but I know that's an entirely different engine. The note about alpha, can I clarify? I put in the alphatest statement, is that what you mean? I noticed t...
- Wed Jul 25, 2007 10:21 pm
- Forum: ID Tech
- Topic: Material moving in the wind...
- Replies: 8
- Views: 2566
Material moving in the wind...
Hi all, I have spent some time experimenting with some of the shader commands I have seen here and other places and nearly have what I want. Not quite though. I want to be able to model a branch of leaves as one brush that appears to move in the wind, so I make a brush, texture it with leaves with a...
- Fri Jun 29, 2007 11:09 pm
- Forum: ID Tech
- Topic: Trees, bushes and other textures
- Replies: 3
- Views: 2191
Thanks for the information on the Kat site. It looks like I got my work cut out for me, it's nowhere near as simple as the old days of getting a bitmap in wally then sizing and rotating on the object :icon23: Though I guess the results are so much better :) So to create a tree for example I can assi...
- Fri Jun 29, 2007 5:49 pm
- Forum: ID Tech
- Topic: Trees, bushes and other textures
- Replies: 3
- Views: 2191
Trees, bushes and other textures
Hi all, I have been playing with the Q4 editor, working out what I can do through all the excellent tutorials here and following links.. I would like to add a few simple trees and a bit of grass to my level and also some more "home" type textures, like desks, wallpaper etc and I cant find ...
- Fri Jun 22, 2007 9:57 pm
- Forum: ID Tech
- Topic: Trying to create CTF level
- Replies: 10
- Views: 3287
Thanks guys for your help, In fact I started with an info player_deathmatch, one of the first things I read about. I ended up with every info, spawn and flag available, in my level, before I posted to the group! :paranoid: Adding the g_gametype 4 did the trick for me, it's all working like a charm f...
- Fri Jun 22, 2007 5:07 pm
- Forum: ID Tech
- Topic: Trying to create CTF level
- Replies: 10
- Views: 3287
- Thu Jun 21, 2007 11:47 pm
- Forum: ID Tech
- Topic: Trying to create CTF level
- Replies: 10
- Views: 3287
- Thu Jun 21, 2007 11:13 pm
- Forum: ID Tech
- Topic: Trying to create CTF level
- Replies: 10
- Views: 3287
- Thu Jun 21, 2007 10:56 pm
- Forum: ID Tech
- Topic: Trying to create CTF level
- Replies: 10
- Views: 3287
Trying to create CTF level
Hi all, I am new new here. I have been looking everywhere but can't seem to find out what im doing wrong. I am trying to create a CTF type level, been using GTKRadiant 1.5 and can get DM and single levels to work fine in Q3 arena. I have added all the team stuff like red and blue spawn points and fl...