Yea. I was having issues with maps in the beginning so I made the mistake of adding my .bsp and .aas to my pak0.pk3 to make them work just to test them out. It was a heck of a task to fix everything.
Simply bsp compile the ctf map in GTKRadiant with what ever switches you like.
To realy test the map you should probably use the
(test) BSP -meta, -vis -fast, -light -fast -super 2 -filter option in GTKRadiant.
Create your .aas for the map in the command prompt or in what ever front end program you like (e.g. Q3MapToolz) useing the
bspc -forcesidesvisible -bsp2aas q3dmal.bsp switches.
Then to run the map prior to packing it into a .pk3 go ingame and at the starting screen bring down the console and type in
/sv_pure 0
/devmap q3dmal
This will load the map in FFA mode. Then bring down the console again and type in
/g_gametype 4
It will tell you that the gametype will be changed after the next restart. Then restart the map and there you are in CTF mode.
Add the bots you want to the teams you prefer useing the consol command
/addbot sarge 4 blue or /addbot sarge 4 red.
Just in case you don't know and you probably do, but anyway the 4 in that comman line is what skill level you want the bot to be on.
1 for I can win
2 for bring it on
3 for hurt me plenty
4 for hardcore
5 for nightmare
do a /addbot "botname" "skill level" "team color" for each bot you want to add.
Then play it up
After you are happy with the map pack it up in a .pk3 and just place it in your baseq3 folder and you should be able to select it normaly from the menu of maps.
I hope this helps.
BTW, Welcome to Quake3World!

Uh, well....good luck with that. :shrug:
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