I have spent some time experimenting with some of the shader commands I have seen here and other places and nearly have what I want. Not quite though.
I want to be able to model a branch of leaves as one brush that appears to move in the wind, so I make a brush, texture it with leaves with an alpha channel to give holes. Then my material stage modulates it. (so I thought)
Actually what I get is a solid brush with the texture on it and then the tranparency (holes or alpha) is animated! If the whole texture moved it would look right!
This is basically what I have:
textures/alan/amtree
{
qer_EditorImage textures/alan/amtree
materialType trees
bumpmap textures/alan/amtree_l.tga
diffusemap textures/alan/amtree
specularmap textures/alan/amtree_s
nonsolid
noselfshadow
{
blend diffusemap
map textures/alan/amtree.tga
alphaTest 0.5
}
deform turbulent sinTable 0.05 (time * 0.1) 10
}
What am I doing wrong?

Please help,
this is doing my head in!!

Al