Search found 93 matches
- Mon Oct 15, 2007 4:58 pm
- Forum: ID Tech
- Topic: [MAP]Revenga! beta4
- Replies: 14
- Views: 5515
Re: [MAP]Revenga! beta4
In addition to the missing sky, the texture of the teleporter (near MH) is missing for me also That's being caused by one of the other map.pk3's in your baseq3 folder. That error exists in many maps that are caused by other custom maps shaderfiles...it's probably the most annoying one to try and fi...
- Sun Oct 14, 2007 1:38 pm
- Forum: ID Tech
- Topic: [MAP]Revenga! beta4
- Replies: 14
- Views: 5515
Re: [MAP]Revenga! beta4
In addition to the missing sky, the texture of the teleporter (near MH) is missing for me also:
Code: Select all
trying textures/skies/blacksky.TGA...
WARNING: R_FindImageFile could not find 'textures/skies/blacksky.tga' in
shader 'textures/sfx/pureblack'
Shader textures/sfx/pureblack has a stage with no image
- Wed Oct 03, 2007 1:43 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284926
Re: Screenshots
I second that! (Yeah, Todty is still around Fjoggyrgoer wrote:no you may not, I want to play that like now

- Tue Sep 18, 2007 3:42 pm
- Forum: ID Tech
- Topic: Stunning maps - Screenshots
- Replies: 49
- Views: 17380
Re: Stunning maps - Screenshots
Try the link on this site: http://zfight.com/wireframe/ix-ir wrote:The link to Hipshot's Velvet Yard is dead, does anyone have a working link?
- Thu Jul 05, 2007 9:23 pm
- Forum: ID Tech
- Topic: Bot A.I. Question
- Replies: 10
- Views: 4264
If you're looking for a mod that makes bots smarter, you may give the bot mod Brainworks a try or switch to CPMA , but there's not much you can do in a map to alter the AI of the bots. From the Brainworks readme: ==================== This is a beta version of the brainworks Q3A mod, the mod designed...
- Mon Jul 02, 2007 8:33 am
- Forum: ID Tech
- Topic: [Q3A] Pyramid of the Magician BOT support
- Replies: 10
- Views: 3859
- Sat Jun 23, 2007 1:12 pm
- Forum: ID Tech
- Topic: ospdm2 with bots?
- Replies: 5
- Views: 3087
- Fri Jun 22, 2007 7:59 pm
- Forum: ID Tech
- Topic: ospdm2 with bots?
- Replies: 5
- Views: 3087
Hi schwim! 
Hmm, the original map (batcula by nunuk) works fine with bots and the remake (ChiropteraDM by Alcatraz, Nunuk & Sock) doesn't have problems with bots either.

Hmm, the original map (batcula by nunuk) works fine with bots and the remake (ChiropteraDM by Alcatraz, Nunuk & Sock) doesn't have problems with bots either.
- Mon Jun 11, 2007 6:38 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 73490
This one was impressive: Ld_ptm1 Beta1
Unfortunately the map has some flaws (especially bot play) that weren't fixed.
Unfortunately the map has some flaws (especially bot play) that weren't fixed.

- Sun Jun 03, 2007 10:10 am
- Forum: ID Tech
- Topic: Real Hitmodel-model
- Replies: 7
- Views: 4318
As corsair and maz0r said each bot has his own chat file (*_t.c), but there are also some chat files with random chat lines, chat lines to chat with the bots and chat lines for teamplay, you'll find these in pak1.pk3: - botfiles\rnd.c - botfiles\rchat.c - botfiles\teamplay.h If you want to modify th...
- Fri May 25, 2007 11:56 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284926
- Sat Apr 07, 2007 11:06 pm
- Forum: ID Tech
- Topic: Treyarch is looking for Level Builders!
- Replies: 10
- Views: 4195
- Thu Mar 22, 2007 11:44 pm
- Forum: ID Tech
- Topic: New Map: Quake3 - Beyond Reality II - CTF
- Replies: 11
- Views: 5229
- Sun Feb 25, 2007 2:33 am
- Forum: ID Tech
- Topic: [Q3] "The Strange House" Beta 5
- Replies: 2
- Views: 2323
- Sat Jan 13, 2007 8:53 am
- Forum: ID Tech
- Topic: Q3A: final version of spirit3t1 - prejudice
- Replies: 9
- Views: 3574
That stuff is in the mapmedia.pk3 ..I didn't even notice it because I always have that .pk3 in my baseq3 folder. It's better to always keep that .pk3 in there, since there are so many map makers that make the error of leaving out textures from it. =/ To many. I know that this texture is in mapmedia...
- Thu Jan 11, 2007 10:34 pm
- Forum: ID Tech
- Topic: Q3A: final version of spirit3t1 - prejudice
- Replies: 9
- Views: 3574
Hmm, there are some missing textures: trying textures/sfx/portal2_sfx.TGA... trying textures/gothic_light/ironcrossltred.TGA... WARNING: R_FindImageFile could not find 'textures/gothic_light/ironcrossltred.tga' in shader 'textures/gothic_light/ironcrossltred_4000' Shader textures/gothic_light/ironcr...
- Wed Nov 01, 2006 10:45 pm
- Forum: ID Tech
- Topic: -skyfix woe
- Replies: 15
- Views: 3971
I never had problems with skybox seams and the GeForce card(s) I have/had. The problem only appeared on ATI cards AFAIK. Then the -skyfix switch came and now I have the problem, too, with every map that was compiled with -skyfix. :( I don't know if -skyfix solved the seams problem for ATI cards but ...
- Tue Oct 03, 2006 9:34 pm
- Forum: ID Tech
- Topic: "Random" powerups.
- Replies: 7
- Views: 2923
You can team items and the involved items will spawn randomly. Detailed informations can be found in the Q3Radiant Editor Manual.
You can see how it works in q3tourney1, the Quad and the Regen are teamed there.
You can see how it works in q3tourney1, the Quad and the Regen are teamed there.
- Mon Aug 14, 2006 1:12 pm
- Forum: ID Tech
- Topic: Running Mental Beta1 - Bigfoot's come back
- Replies: 33
- Views: 8447
Welcome back, bigfoot. :) ...on the jump pad with the invisible redirection back into the main map area, maybe you could add a floating jump pad so that people can see where they're going? the redirection feels awkward without the visual clue. I really like the map so far, but I've the same feeling ...
- Thu Jul 27, 2006 11:55 am
- Forum: ID Tech
- Topic: Searching for a box map
- Replies: 6
- Views: 2811
My favourite box map for railing practice: Bulldog's Rail Arena, BDRA3
...but it maybe a bit too small and atm (I'm at work) I can't say how many spawns it has.
Btw. Slipgate is my second choice.
...but it maybe a bit too small and atm (I'm at work) I can't say how many spawns it has.
Btw. Slipgate is my second choice.

- Sat Jul 22, 2006 12:56 pm
- Forum: ID Tech
- Topic: Inf_speed1 - Quake 3
- Replies: 12
- Views: 4280
- Fri Jun 30, 2006 1:12 pm
- Forum: ID Tech
- Topic: Quake3(Missionpack) CTF "Identity"
- Replies: 30
- Views: 8111
- Wed Jun 21, 2006 6:37 am
- Forum: ID Tech
- Topic: [Final] pukka3tourney5 - suboptimal
- Replies: 22
- Views: 6826
I'm happy to say that Salinga is right on the maps: http://eliteforce2.filefront.com/file/Fascinating_Senselessness;64343 :icon25: It's a great map, some minor fps issues here. EF doesn't have much maps like these... Right after it's release I told sumatra that this would be a great EF map. I'm gla...
- Tue Jun 20, 2006 8:23 pm
- Forum: ID Tech
- Topic: AEdm7 - AEon's DM 7 Redux - Final!
- Replies: 179
- Views: 127911
Current Q3A Screenshots for Beta 1+ a) Extra box on arena floor, AP uses new triangle texture, health spread out. b) PG replaces LG in Arena 3, health instead of 50Hx2 it is 25Hx3. c) One RG replaced with LG in Arena 2. d) Toned down lighting on gray crete. Weapons/Items RG , RLx2, SGx2, GLx2, PG ,...