[Q3A] Pyramid of the Magician BOT support

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

[Q3A] Pyramid of the Magician BOT support

Post by sock »

It seems like half a news item to me because the map was released years ago, but the bot support sort of adds new life to the old ruins!

Screenshot of carnage:
Image

Web page and download:
http://www.simonoc.com/pages/maps/q3/pom_bots.htm

Enjoy
Sims
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

...
no. freakin. way.

*downloading*


Wait... Sock, are you back to the Q3 mapping scene? Or are you just tying up some loose ends before permenately closing the Q3 door?
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

Very nice work, sock! :)
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Post by g0th- »

This map looks fantastic, glad to hear it supports bots now :)
[url]http://www.g0th.se[/url]
v1l3
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Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

:icon25:
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Post by sock »

Thanks for the comments and feedback everyone. :)

Silicone_Milk: This release is about tying loose ends on an old map project. I do have other Q3 projects, but they miles away from being finished.

Sims
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Guess you did this with the -fixaas thingie...

edit: uh, ass-typo
Last edited by Hipshot on Tue Jul 03, 2007 9:26 pm, edited 1 time in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Post by maz0r »

fixass? common typo :D
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Pretty common I guess =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Post by sock »

Hipshot: Yep, used -fixaas, the map would not work with botclip. For minute there I thought you had found a typo somewhere in my post/readme file and were telling me! Oh well, nothing like confusion.

Sims
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Hipshot wrote:edit: uh, ass-typo
Assshot. >:-)
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