[MAP]Revenga! beta4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Strahlemann
Posts: 35
Joined: Fri Jan 13, 2006 6:45 pm

[MAP]Revenga! beta4

Post by Strahlemann »

This map lurked on my HDD for over 1,5 years now, and now it's time to get it out of it's nest.
It's called Revenga! (SoaD \m/) and is aimed at 1on1. The layout is fairly simple, so it's not really suited for pro-gamers but more for the average gamer that wants to hop in for some nice tourney frags.
The detail is too much in some places so the r_speeds are quite high. I know about this problem, but hey it's 2007 ;)

I'd especially like to get some feedback on the item-placement and the looks of the map, but generally i'd just like you to test the map and give some advice.

Get it HERE

Image Image
Image Image
Image Image

Have Fun !

ToDo:
add soundfx
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: [MAP]Revenga! beta4

Post by obsidian »

Wow! At first I thought this was for Q4 and was going to comment on how the textures had a slight Q3 feel to them and then I noticed the Q3 health bubble and shards.

Very interesting details, I'm downloading this one and I'll see if I can get some thoughts later during the week.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: [MAP]Revenga! beta4

Post by Silicone_Milk »

Holy crap that's Q3??

Amazing. I thought it was Q4 too.

*downloads*
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: [MAP]Revenga! beta4

Post by Hipshot »

Nice. Gonna Dl this and look.
Btw, what textures are those, looking for similar textures for a map I'm doing as I'm writing this...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: [MAP]Revenga! beta4

Post by obsidian »

Few pointers...

* Sky texture doesn't load for me.
* Player clip small protrusions that affects player movement, especially downstairs... but keep the small nooks that players can climb into.
* Either clip off areas on top of the blinking lights or texture the caulked bits, I can see the void. You also over-aggressively caulked other areas that you can rocket jump up to. Either clip or texture.
* For vanilla Q3, a few of those ledges are slightly too high. It's do-able, but not easily. Maybe bevel the edges ever so slightly.
* Nice quad.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [MAP]Revenga! beta4

Post by v1l3 »

to be a little more specific on the missin sky..

trying textures/cardigan_skies1/circlegradlightningblur2.TGA...
WARNING: R_FindImageFile could not find 'textures/cardigan_skies1/circlegradlightningblur2.tga' in shader 'textures/skies/stralet1_orange_lightning' Shader textures/skies/stralet1_orange_lightning has a stage with no image

and Damn!!! this map is beautiful! I don't believe that you are capable of making a bad map. It has some good gameplay also...pro or not(well I'm a pro..hehe)but yeah. Also, Pfft Q4!! Q3 still runs the show...and this is one more good example. :D
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: [MAP]Revenga! beta4

Post by g0th- »

I think that you can come up with a better color theme then having all lights white. Other that that it looks good.
[url]http://www.g0th.se[/url]
Strahlemann
Posts: 35
Joined: Fri Jan 13, 2006 6:45 pm

Re: [MAP]Revenga! beta4

Post by Strahlemann »

Thanks for your feedback!

The sky will get fixed.
It's kinda messy in my quake3 folders, so something always goes wrong when making my pk3s...
Even when using Mapacker :rolleyes:
* Either clip off areas on top of the blinking lights or texture the caulked bits, I can see the void. You also over-aggressively caulked other areas that you can rocket jump up to. Either clip or texture.
Hey ! I forgot to ask about that point :) It's good that you mention it. I'll most likely go with the texturing instead of clipping.
Btw, what textures are those, looking for similar textures for a map I'm doing as I'm writing this...
Most of the textures are from MrClean's Texture Set 4 (http://mrclean.planetquake.gamespy.com/2dart.shtml)
and some additional by Rorshach.
I think that you can come up with a better color theme then having all lights white. Other that that it looks good.
I thought about having these white lights more yellowish, but that could be too much of warm colors. Colder colors don't really fit the theme, so i sticked to white. But i'll do some testing.
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Re: [MAP]Revenga! beta4

Post by Todtsteltzer »

In addition to the missing sky, the texture of the teleporter (near MH) is missing for me also:

Code: Select all

trying textures/skies/blacksky.TGA...
WARNING: R_FindImageFile could not find 'textures/skies/blacksky.tga' in
shader 'textures/sfx/pureblack'
Shader textures/sfx/pureblack has a stage with no image
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [MAP]Revenga! beta4

Post by v1l3 »

Todtsteltzer wrote:In addition to the missing sky, the texture of the teleporter (near MH) is missing for me also
That's being caused by one of the other map.pk3's in your baseq3 folder. That error exists in many maps that are caused by other custom maps shaderfiles...it's probably the most annoying one to try and figure out. Put stralet1_beta4 map in your baseq3 folder all by itself, and then add your other maps in little groups and test each time, and then you'll figure out which map is doing it. ...that's if you care I guess...I dunno=)
Strahlemann
Posts: 35
Joined: Fri Jan 13, 2006 6:45 pm

Re: [MAP]Revenga! beta4

Post by Strahlemann »

I will fix the teleporter with the next beta. So you don't really need to search through your pk3s just to see something black ;)
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Re: [MAP]Revenga! beta4

Post by Todtsteltzer »

v1l3 wrote:
Todtsteltzer wrote:In addition to the missing sky, the texture of the teleporter (near MH) is missing for me also
That's being caused by one of the other map.pk3's in your baseq3 folder. That error exists in many maps that are caused by other custom maps shaderfiles...it's probably the most annoying one to try and figure out. Put stralet1_beta4 map in your baseq3 folder all by itself, and then add your other maps in little groups and test each time, and then you'll figure out which map is doing it. ...that's if you care I guess...I dunno=)
Well, I do test all maps in a clean install of Q3A, that's the reason why I find missing textures which are part of mapmedia.pk3, like it is in this case. :p
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [MAP]Revenga! beta4

Post by v1l3 »

DoH! I renamed my mapmedia.pk3, out of sight out of mind. :eek:
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: [MAP]Revenga! beta4

Post by ALMighty »

Feels like walking around on an a.l.i.e.n base. I like it! :)
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: [MAP]Revenga! beta4

Post by o'dium »

I refuse to believe this is a Quake 3 level!! HACKZ!! :p

Simply awesome work sir, shows how much lifethe Q3 engine still has left, you should be proud.
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