GCW Zero - The open source gaming handheld

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DTS
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GCW Zero - The open source gaming handheld

Post by DTS »

It's on Kickstarter:
http://www.kickstarter.com/projects/gcw ... g-handheld

There's a demonstration video on that Kickstarter page.

Featured on Slashdot:
http://games.slashdot.org/story/13/01/1 ... your-money

Finally a handheld that does what the "homebrew" scene has been trying with so-called "closed" consoles. I wouldn't install Custom FirmWare on my PSP cause the whole point of a console like that is it's supposed to be how Sony - in the PSP's case - want it. I say you should have things made how you want them and this GCW Zero is what you want for emulation (or anything really custom) on a handheld. Open source, see.

My 2p is it should have OpenAL aswell as the OpenGL it already has.

I'd also like it to instead of 320x240 be 1280x960 with some nice scanlines effects (and better looking 3D games), but apparently that is too much to ask for at this stage.
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Transient
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Re: GCW Zero - The open source gaming handheld

Post by Transient »

That screen res is way too low...
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
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Eraser
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Re: GCW Zero - The open source gaming handheld

Post by Eraser »

320x240? Seriously?
:olo: :olo:
DTS
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Re: GCW Zero - The open source gaming handheld

Post by DTS »

It's equal to or higher res than practically any game it's likely to emulate. (Believe it or not, those old games and consoles were running at very low res.)
Don Carlos
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Re: GCW Zero - The open source gaming handheld

Post by Don Carlos »

Eraser wrote:320x240? Seriously?
:olo: :olo:
This
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Eraser
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Re: GCW Zero - The open source gaming handheld

Post by Eraser »

DTS wrote:It's equal to or higher res than practically any game it's likely to emulate. (Believe it or not, those old games and consoles were running at very low res.)
True, but, and forgive me for not reading any articles you linked to, is the main goal of this device to be a platform for emulating old 8-bit era games or is it supposed to be a full blown gaming platform?
DTS
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Re: GCW Zero - The open source gaming handheld

Post by DTS »

The PSP screen is 480x272, 272 is only 32 more than 240 (320x240), making the PSP screen only 1/10th or 10% higher vertical res.
Eraser wrote:
DTS wrote:It's equal to or higher res than practically any game it's likely to emulate. (Believe it or not, those old games and consoles were running at very low res.)
True, but, and forgive me for not reading any articles you linked to, is the main goal of this device to be a platform for emulating old 8-bit era games or is it supposed to be a full blown gaming platform?
8-bit, 16-bit, 32-bit including PC games, I think it can do N64 aswell, and it's open for development so people can make more games for it (or whatever else they want to run on it). It's got an analogue nub and tilt controls too. They showed tilt being used to play Descent. Doom, Duke Nukem and Quake all run on it; they are in the video on the Kickstarter page (I linked to). Watch the video :rolleyes:
Don Carlos
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Re: GCW Zero - The open source gaming handheld

Post by Don Carlos »

So the resolution is too low then

Will not back
Don Carlos
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Re: GCW Zero - The open source gaming handheld

Post by Don Carlos »

Also look up Project Shield
DTS
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Re: GCW Zero - The open source gaming handheld

Post by DTS »

Actually it won't do N64, I just watched the video again and they said anything up to the PlayStation. Most PS1 games were 320x240, n'est pas? (It was Gran Turismo that broke that and only 2 tracks, then in GT2 it was full game.)
Don Carlos
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Re: GCW Zero - The open source gaming handheld

Post by Don Carlos »

Don Carlos wrote:Also look up Project Shield
Exciting hand held news

http://www.theverge.com/2013/1/7/384528 ... ing-system
scared?
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Re: GCW Zero - The open source gaming handheld

Post by scared? »

Low Rez is a deal breaker...it's the 21st century u dipshits...
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