phantom brush -bobtools brushcleanup causes it to appear
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- Posts: 344
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phantom brush -bobtools brushcleanup causes it to appear
i keep deleting the same brush over and over again.. it was a vertex edit that bobtoolz fixed.. then i deleted it and ran bobtoolz and the brush came back.. every time i run bobtools the same brush reappears...
i haventcompiled or anything yet.. wondering is there someway to permanently remove a phantom brush?
question:unrelated to the above..
is there a way to display a single brush bilinearly/tri etc in camera window while viewing camera window flat shaded? (all flat shaded, plus say trilinear for selected?
i haventcompiled or anything yet.. wondering is there someway to permanently remove a phantom brush?
question:unrelated to the above..
is there a way to display a single brush bilinearly/tri etc in camera window while viewing camera window flat shaded? (all flat shaded, plus say trilinear for selected?
Re: phantom brush -bobtools brushcleanup causes it to appear
maybe identify the brush number but don't erase it in GTK then edit the map file with a text editor and delete the text related to that brush.
save original map first
save original map first
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Re: phantom brush -bobtools brushcleanup causes it to appear
im aware of how to find the brush from its number.. but when i select a brush.. how do i learn its number..
n shows worldspawn and stuff.. so thanks, advice sounds sound..
n shows worldspawn and stuff.. so thanks, advice sounds sound..
Re: phantom brush -bobtools brushcleanup causes it to appear
good question .. i forget how i was finiding the brush numbers.
maybe compile the map and see if the brush causes an error.
in the log the brush number could be displayed.
Maybe bobstoolz needs multiple runs to get rid of all the weird brushes. i assume the are 1 unit thick. I recall it would take a few runs of bobstoolz to get rid of all the weird bugs.
maybe compile the map and see if the brush causes an error.
in the log the brush number could be displayed.
Maybe bobstoolz needs multiple runs to get rid of all the weird brushes. i assume the are 1 unit thick. I recall it would take a few runs of bobstoolz to get rid of all the weird bugs.
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Re: phantom brush -bobtools brushcleanup causes it to appear
Select the brush you want to get rid of, invert selection, copy & paste into a new map.
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Re: phantom brush -bobtools brushcleanup causes it to appear
that worked
, it was a huge brush actually... kept re appearing after i deleted it.. obsidians suggestion did it ... brush gone..
maps all textured with common shaders for flat shader viewing anyways

maps all textured with common shaders for flat shader viewing anyways
Re: phantom brush -bobtools brushcleanup causes it to appear
The bobtools patch-merge also causes some trouble in gtk 1.5... i always have to switch to version 1.4 to use that function.
Re: phantom brush -bobtools brushcleanup causes it to appear
The simplest solution is usually the best solution. 

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Re: phantom brush -bobtools brushcleanup causes it to appear
So far as I have found, 1.5 stops this kinda nonsense.
Re: phantom brush -bobtools brushcleanup causes it to appear
Fixed. Clipper tool FTW.dONKEY wrote:So far as I have found, not using vertex editing stops this kinda nonsense.

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]