Fusing Patch Meshes

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Fusing Patch Meshes

Post by Pat Howard »

Is there any way to "fuse" several patch meshes together (like merging with brushes)? If not, how did PJW make a spherical patch for his sky in pjw3quickie5?

The reason I ask is because I need my environment maps to render cleanly across the surfaces. By using the two cone sphere method I don't have clean reflections where the patches meet.

Thanks,
-pat
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Fusing Patch Meshes

Post by dONKEY »

1.4 has merge patches
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Fusing Patch Meshes

Post by obsidian »

See plugins > Bobtoolz. It requires a bit of finesse.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Fusing Patch Meshes

Post by Pat Howard »

Uhhh... wow, are you kidding? WHY have I never looked at this stuff?! So useful. Thanks!
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monaster
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Re: Fusing Patch Meshes

Post by monaster »

dONKEY wrote:1.4 has merge patches
And what's with 1.5.0? I actually do have some sort of 1.5.0 build installed but I realised that there are some features missing, so before installing it again (that time using obsidian's linked version, thanks!) I thought that you probably know about it anyway.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
obsidian
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Re: Fusing Patch Meshes

Post by obsidian »

1.5 has it too. It also has buttons directly on the plugin toolbar (don't know if it works correctly, though).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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monaster
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Joined: Mon Apr 28, 2008 1:52 pm

Re: Fusing Patch Meshes

Post by monaster »

Thanks!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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