Is there any way to "fuse" several patch meshes together (like merging with brushes)? If not, how did PJW make a spherical patch for his sky in pjw3quickie5?
The reason I ask is because I need my environment maps to render cleanly across the surfaces. By using the two cone sphere method I don't have clean reflections where the patches meet.
Thanks,
-pat
Fusing Patch Meshes
Re: Fusing Patch Meshes
1.4 has merge patches
Re: Fusing Patch Meshes
See plugins > Bobtoolz. It requires a bit of finesse.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: Fusing Patch Meshes
Uhhh... wow, are you kidding? WHY have I never looked at this stuff?! So useful. Thanks!
Re: Fusing Patch Meshes
And what's with 1.5.0? I actually do have some sort of 1.5.0 build installed but I realised that there are some features missing, so before installing it again (that time using obsidian's linked version, thanks!) I thought that you probably know about it anyway.dONKEY wrote:1.4 has merge patches
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: Fusing Patch Meshes
1.5 has it too. It also has buttons directly on the plugin toolbar (don't know if it works correctly, though).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Fusing Patch Meshes
Thanks!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.