ASE models into MAX later than MAX 8.
ASE models into MAX later than MAX 8.
How would I do this? In max 8 I had an importer, seem it doesn't work in later versions. Does anyone know a good way to get the geometry into a later version of max? Is it possible to export bsp to obj or something?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: ASE models into MAX later than MAX 8.
In 1.5 use the plugin called brushexport2 (or something like that) to export out the selected brushes to a obj file.
Edit: Be aware that the exporter also exports the vertex normals of the brushes witch can cause problems. Especially if you plan to use the brushes and build from them.
Edit: Be aware that the exporter also exports the vertex normals of the brushes witch can cause problems. Especially if you plan to use the brushes and build from them.
[url]http://www.g0th.se[/url]
Re: ASE models into MAX later than MAX 8.
Try this plugin:
http://krximpexp.sourceforge.net/
Change the file extension of your .ase to .asc and import using the plugin.
http://krximpexp.sourceforge.net/
Change the file extension of your .ase to .asc and import using the plugin.
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