ASE models into MAX later than MAX 8.

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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

ASE models into MAX later than MAX 8.

Post by Hipshot »

How would I do this? In max 8 I had an importer, seem it doesn't work in later versions. Does anyone know a good way to get the geometry into a later version of max? Is it possible to export bsp to obj or something?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: ASE models into MAX later than MAX 8.

Post by g0th- »

In 1.5 use the plugin called brushexport2 (or something like that) to export out the selected brushes to a obj file.

Edit: Be aware that the exporter also exports the vertex normals of the brushes witch can cause problems. Especially if you plan to use the brushes and build from them.
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: ASE models into MAX later than MAX 8.

Post by obsidian »

Try this plugin:
http://krximpexp.sourceforge.net/

Change the file extension of your .ase to .asc and import using the plugin.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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