Is this supposed to clip grenades and rockets, but not bullets, pellets and slugs? I was thinking about using this on a fence texture, but I still want rockets to impact on the fence for the splash damage, still it looks odd when bullets hit it.
If the missileclip does not do this, then was does it do? I tried it, maybe mine is broken or something, but from what I remember it only blocked the player? (@ work, probably remembering the wrong thing here) =)
missileclip
missileclip
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: missileclip
Code: Select all
textures/common/missileclip
{
qer_trans 0.40
surfaceparm nodamage
surfaceparm nomarks
surfaceparm nodraw
//surfaceparm nonsolid
surfaceparm playerclip
surfaceparm trans
}
Re: missileclip
Ahh that sucked. I was hoping, well well... =) Thanks.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: missileclip
Hipshot!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
Re: missileclip
Or he can just put weaponclip over it like any other sane person would.
Re: missileclip
Uh? That's insane.a13n wrote:Hipshot!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
It's sane, but would not give me the effect that I want. I solved it in another manner...obsidian wrote:Or he can just put weaponclip over it like any other sane person would.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: missileclip
Perhaps say what that other manner was, for anyone who reads this thread in the future who might be having a similar problem?Hipshot wrote:I solved it in another manner...

Re: missileclip
Well, I, uhm, rebuilt it...pjw wrote:Perhaps say what that other manner was, for anyone who reads this thread in the future who might be having a similar problem? :)Hipshot wrote:I solved it in another manner...
...covered the parts - where I felt it was most important to have the splash damage - with parts from a wooden plank. You'll see when I release the level in a week something.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: missileclip
That makes me imagine you physically nailing together wooden planks over a fence somewhere in scandinavia 

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- Posts: 102
- Joined: Sat Feb 19, 2005 10:11 am
Re: missileclip
heya this topic comes up today in my searches....
I'm working on a fence/GRATE that i hope for bullets to pass through and rockets and grenades to bounce off of/explode on.
I tried making them non solid to begin with and then applying missile clip over the whole thing(the whole thing is a skip textured brush with a grate shader from socs set on one face, with brush trim edge surrounding the piece.
Funny thing is the rockets and grenades go poof and dissapear into the fence...
So ..
....grate texture should allow all weapon fire but NOT rockets or grenades.
the only thing i've got is to make tiny little clip fence and embed it in the brush...
would be nice to have the shader ability to define which weapon fire passes through and which does not and the resulting type of explode/impact/absorb
I'm working on a fence/GRATE that i hope for bullets to pass through and rockets and grenades to bounce off of/explode on.
I tried making them non solid to begin with and then applying missile clip over the whole thing(the whole thing is a skip textured brush with a grate shader from socs set on one face, with brush trim edge surrounding the piece.
Funny thing is the rockets and grenades go poof and dissapear into the fence...
So ..
....grate texture should allow all weapon fire but NOT rockets or grenades.
the only thing i've got is to make tiny little clip fence and embed it in the brush...
would be nice to have the shader ability to define which weapon fire passes through and which does not and the resulting type of explode/impact/absorb
"Racism isn't born, folks, it's taught. I have a two-year-old son.
You know what he hates? Naps! End of list." - Dennis Leary
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