missileclip

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

missileclip

Post by Hipshot »

Is this supposed to clip grenades and rockets, but not bullets, pellets and slugs? I was thinking about using this on a fence texture, but I still want rockets to impact on the fence for the splash damage, still it looks odd when bullets hit it.

If the missileclip does not do this, then was does it do? I tried it, maybe mine is broken or something, but from what I remember it only blocked the player? (@ work, probably remembering the wrong thing here) =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: missileclip

Post by obsidian »

Code: Select all

textures/common/missileclip
{
	qer_trans 0.40
	surfaceparm nodamage
	surfaceparm nomarks
	surfaceparm nodraw
	//surfaceparm nonsolid
	surfaceparm playerclip
	surfaceparm trans
}
Missileclip doesn't do what you think, unfortunately. It's kind of a silly shader that doesn't really do much that the other shaders won't and I can't think of any practical reason to use it.
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Hipshot
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Re: missileclip

Post by Hipshot »

Ahh that sucked. I was hoping, well well... =) Thanks.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Re: missileclip

Post by a13n »

Hipshot!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
obsidian
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Re: missileclip

Post by obsidian »

Or he can just put weaponclip over it like any other sane person would.
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Hipshot
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Re: missileclip

Post by Hipshot »

a13n wrote:Hipshot!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
Uh? That's insane.
obsidian wrote:Or he can just put weaponclip over it like any other sane person would.
It's sane, but would not give me the effect that I want. I solved it in another manner...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
pjw
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Re: missileclip

Post by pjw »

Hipshot wrote:I solved it in another manner...
Perhaps say what that other manner was, for anyone who reads this thread in the future who might be having a similar problem? :)
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Hipshot
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Re: missileclip

Post by Hipshot »

pjw wrote:
Hipshot wrote:I solved it in another manner...
Perhaps say what that other manner was, for anyone who reads this thread in the future who might be having a similar problem? :)
Well, I, uhm, rebuilt it...

...covered the parts - where I felt it was most important to have the splash damage - with parts from a wooden plank. You'll see when I release the level in a week something.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kaz
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Re: missileclip

Post by Kaz »

That makes me imagine you physically nailing together wooden planks over a fence somewhere in scandinavia :D
skinmaster
Posts: 102
Joined: Sat Feb 19, 2005 10:11 am

Re: missileclip

Post by skinmaster »

heya this topic comes up today in my searches....

I'm working on a fence/GRATE that i hope for bullets to pass through and rockets and grenades to bounce off of/explode on.

I tried making them non solid to begin with and then applying missile clip over the whole thing(the whole thing is a skip textured brush with a grate shader from socs set on one face, with brush trim edge surrounding the piece.

Funny thing is the rockets and grenades go poof and dissapear into the fence...

So ..

....grate texture should allow all weapon fire but NOT rockets or grenades.

the only thing i've got is to make tiny little clip fence and embed it in the brush...

would be nice to have the shader ability to define which weapon fire passes through and which does not and the resulting type of explode/impact/absorb
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