Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
Post
by Fjoggs » Fri Apr 08, 2005 7:02 pm
I wanna be cool too.
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
Post
by bork[e] » Fri Apr 08, 2005 11:04 pm
to bad :icon10:
redfella
Posts: 441 Joined: Mon May 12, 2003 7:00 am
Post
by redfella » Sat Apr 09, 2005 3:27 pm
Fjoggs, you're cool in my book... or something.
black & white blanket logic
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
Post
by seremtan » Sat Apr 09, 2005 9:56 pm
OK riddla I'm on the muthafucka.
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
Post
by seremtan » Sat Apr 09, 2005 9:57 pm
+JuggerNaut+ wrote: bork[e] wrote: to bad :icon10:
pork[e]
+JuggayNerd+ :icon31:
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
Post
by Fjoggs » Sat Apr 09, 2005 10:19 pm
sementank :icon32:
EDIT: i'm clueless
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
Post
by +JuggerNaut+ » Sun Apr 10, 2005 12:01 am
seremtan wrote: +JuggerNaut+ wrote: bork[e] wrote: to bad :icon10:
pork[e]
+JuggayNerd+ :icon31:
semencan
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
Post
by voodoochopstiks » Sun Apr 10, 2005 1:37 pm
cementban
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
Post
by seremtan » Mon Apr 11, 2005 11:36 pm
Actually riddla would it piss you off if I remade it with totally different textures? I did a big chunk of the bases at the weekend using the same ydnar grungy industrial paintwork jobbo as last time but I'd rather use a bunch of my own Italian style textures (which I originally made for another remake of this same level which never quite got started).