seremtan

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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seremtan
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Post by seremtan »

Likewise.
Fjoggs
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Post by Fjoggs »

I wanna be cool too. :(
bork[e]
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Post by bork[e] »

to bad :icon10:
redfella
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Post by redfella »

Fjoggs, you're cool in my book... or something.
black & white blanket logic
+JuggerNaut+
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Post by +JuggerNaut+ »

bork[e] wrote:to bad :icon10:
pork[e] :(
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seremtan
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Post by seremtan »

OK riddla I'm on the muthafucka.
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seremtan
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Post by seremtan »

+JuggerNaut+ wrote:
bork[e] wrote:to bad :icon10:
pork[e] :(
+JuggayNerd+ :icon31:
Fjoggs
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Post by Fjoggs »

sementank :icon32:

EDIT: i'm clueless :p
+JuggerNaut+
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Post by +JuggerNaut+ »

seremtan wrote:
+JuggerNaut+ wrote:
bork[e] wrote:to bad :icon10:
pork[e] :(
+JuggayNerd+ :icon31:
semencan :(
voodoochopstiks
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Post by voodoochopstiks »

cementban
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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seremtan
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Post by seremtan »

Actually riddla would it piss you off if I remade it with totally different textures? I did a big chunk of the bases at the weekend using the same ydnar grungy industrial paintwork jobbo as last time but I'd rather use a bunch of my own Italian style textures (which I originally made for another remake of this same level which never quite got started).
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