where to get the bots & models?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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schwim
Posts: 41
Joined: Thu Aug 29, 2002 7:00 am

where to get the bots & models?

Post by schwim »

Hi there everyone,

There used to be a site where I used to pick up goofy bots, skins, etc., like:

clippy(the paperclip)
R2D2
C3P0
Padman

As well as a crapload of others. They were rated, reviewed and available for download.

Does this site still exist? I thought maybe polycount, but if you look at it today, you can see why it would be hard to tell if anything of any value ever resided there.

Any help finding the site would be appreciated, as I've grown tired of Q3's bots, and would like to shoot a paperclip.

thanks,
json
If at first you don't succeed, then skydiving's not for you.
v1l3
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Post by v1l3 »

yeah, Polycount has been under reconstruction for some time now. The only other choices are wading through pages and pages at fileplanet, for skins/models that have no pics of what your about to download. Or http://www.planetquake3.net/. Other than that..not much.
schwim
Posts: 41
Joined: Thu Aug 29, 2002 7:00 am

Post by schwim »

Thanks very much for the reply v1|3. I'll make do with pq3.net. I appreciate the help :)

thanks,
json
If at first you don't succeed, then skydiving's not for you.
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roughrider
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Post by roughrider »

schwim, I have a couple diff models here that I could send your way if you want to check them out.
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Scourge
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Post by Scourge »

I'll look through some of my old disks and see if I still have some. If I do, I'll upload them and post the links here.
schwim
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Joined: Thu Aug 29, 2002 7:00 am

Post by schwim »

Thanks very much guys :) It gets kind of lonely playing the same bots over the course of the years.... I guess I just figured I'd feel better having a paperclip, r2d2 or camper(the tent) kill me than xaero. Somehow it doesn't hurt as bad when they're humorous :)

thanks,
json
If at first you don't succeed, then skydiving's not for you.
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roughrider
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Post by roughrider »

Hahaha, gotta love the Tent :icon25:
Team *A51* Q3 & QL
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roughrider
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Post by roughrider »

The ones I have are within a pk3, probably about 10 of them, but for you schwim, I will divide them up and so it is easier for you to download.
Team *A51* Q3 & QL
schwim
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Post by schwim »

Sir, you rock more than all of the rockingest rockers in all of rockdom...

My modem thanks you :)
json
If at first you don't succeed, then skydiving's not for you.
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roughrider
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Post by roughrider »

Hehe, check your email. :icon26:
Team *A51* Q3 & QL
schwim
Posts: 41
Joined: Thu Aug 29, 2002 7:00 am

Post by schwim »

I got your mail :D

But there were no links in it :(

hehe,
json
If at first you don't succeed, then skydiving's not for you.
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roughrider
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Post by roughrider »

Sending now, you'll be getting a new email here in a few minutes.
Team *A51* Q3 & QL
Thrice
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Post by Thrice »

I am new to Q3A mapping, but I have mapping exp with the HL engine, and the switch-over isnt' going as smoothly as expect. I have a TON of questions to ask, but I'll just do a manageable few if you guys don't mind.

I am going thru the tuts at http://bubba.planetquake.gamespy.com/mapping.html and I am wondering if this is a good source? I am working on the modeling tut there, but I can't find any .md3 files to use. Do I need to unpack the Pak0 file or something to get to the regular .md3s?

Thank you so much for your time, I just don't know how else to get this information.
obsidian
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Post by obsidian »

Some are inside the PK3 files, but most should be installed with Radiant. You need to download the Q3A game-pack for GtkRadiant 1.5.0.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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