Pain Killer = best game ever.
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I cant spell u
- Posts: 1328
- Joined: Sat Nov 05, 2005 1:00 am
Pain Killer = best game ever.
I kinda hated it at first, but then I gave it a second try, this time multiplayer. It was so awesome with the built in bright skins and the jumping and stuff, I love it even though I get my ass kicked.
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Massive Quasars
- Posts: 8696
- Joined: Fri Dec 15, 2000 8:00 am
a mole
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.
Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:
I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.
Sound Blaster X-Fi
Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:
I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.
Sound Blaster X-Fi
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I cant spell u
- Posts: 1328
- Joined: Sat Nov 05, 2005 1:00 am
DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.
Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:
I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.
Sound Blaster X-Fi
Q4SP is still pants though
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Freakaloin
- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am
DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.
Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:
I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.
Sound Blaster X-Fi
i used to fuck guys like this in college...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
Post of the fucking month.DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.
Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:
I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.
Sound Blaster X-Fi
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CrinklyArse
- Posts: 5493
- Joined: Sat Feb 19, 2005 12:57 am
Using X-Fi also now. It's insane. Better sound quality for music than my old M-Audio Revolution 7.1, and in games and movies (with multichannel sound) the surround sound I hear in my headphones is wicked.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
qualityDooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.
Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:
I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.
Sound Blaster X-Fi
[color=red] . : [/color][size=85] You knows you knows [/size]
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CheapAlert
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
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MidnightQ4
- Posts: 520
- Joined: Tue Oct 18, 2005 7:59 pm