As for the game itself, I'm enjoying it so far. I love the feel of the weapons (especially the machine gun and the chaingun) and the pace of the action :icon14: I think I already like it much better than D3 despite the really shitty graphics

That did bring OpenGL performance up close to software performance, but the graphics became all hallucinogenic/funkadelic with lots of things not being renderedCheapAlert wrote:Here, slap altogl in the quake2 folder, rename it to opengl32.dll, and tell me how it goes.
Tried a few numbers already. Didn't really notice any difference. Surely because I can't get any where close to those frame rates :icon32: Doesn't matter though, as I haven't had any trouble getting around in the game^misantropia^ wrote:Heaps of people swear by cl_maxfps 84.
It looks too much like d3, they could've done something to differentiate them more...Lenard wrote:Because it bump-mapped.
You read wrong, it caps your actual framerate. You can't send more than you are displaying, so it acts as maxpackets.zewulf wrote: Btw, I know about cl_maxfps, but from what I read, that only controls the number of packets sent or received between the client and the server in a multiplayer game and has no effect on actual fps.
Well, this isn't q3 :icon25: although q2 pretty much seems to snap framerates by frametime, kinda like q3.zewulf wrote: 84 sure is an odd number, because I remember 83 being the 3rd best offline frame rate in Q3 (behind 333 and 142)