As for the game itself, I'm enjoying it so far. I love the feel of the weapons (especially the machine gun and the chaingun) and the pace of the action :icon14: I think I already like it much better than D3 despite the really shitty graphics
Quake 2
Quake 2
Been playing it on a P3 500 laptop. Not surprisingly, it runs much better in software than in OpenGL. Still, I could get only 30 fps in demo1 at 640x480. I thought the recommended CPU was only a Pentium 133, so shouldn't I be getting much better performance than what I'm getting now? What are some tweaks, if any, that will up the graphics as well as performance? Also, is there a way to cap the fps and to show it in-game?
As for the game itself, I'm enjoying it so far. I love the feel of the weapons (especially the machine gun and the chaingun) and the pace of the action :icon14: I think I already like it much better than D3 despite the really shitty graphics
As for the game itself, I'm enjoying it so far. I love the feel of the weapons (especially the machine gun and the chaingun) and the pace of the action :icon14: I think I already like it much better than D3 despite the really shitty graphics
This laptop does have a really shitty graphics card (Rage Mobility P) with only 8MB of RAM. Q2 isn't the first game I've come across that runs better in software on this laptop.
Btw, I know about cl_maxfps, but from what I read, that only controls the number of packets sent or received between the client and the server in a multiplayer game and has no effect on actual fps.
Also, is there any repercussion later on for blowing away those imprisoned Marines?
Btw, I know about cl_maxfps, but from what I read, that only controls the number of packets sent or received between the client and the server in a multiplayer game and has no effect on actual fps.
Also, is there any repercussion later on for blowing away those imprisoned Marines?
-
CheapAlert
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
Here, slap altogl in the quake2 folder, rename it to opengl32.dll, and tell me how it goes.
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
That did bring OpenGL performance up close to software performance, but the graphics became all hallucinogenic/funkadelic with lots of things not being renderedCheapAlert wrote:Here, slap altogl in the quake2 folder, rename it to opengl32.dll, and tell me how it goes.
-
^misantropia^
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
-
primaltheory
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
Tried a few numbers already. Didn't really notice any difference. Surely because I can't get any where close to those frame rates :icon32: Doesn't matter though, as I haven't had any trouble getting around in the game^misantropia^ wrote:Heaps of people swear by cl_maxfps 84.
-
primaltheory
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
Finally beat it. That Makron dude at the end was no match for my Quad, Invulnerability, and BFG; he went down in no time :icon32:
Not much of a storyline, but a pretty decent game. There were a few maps (I think Research Lab and the Upper/Lower Palaces) in which I couldn't find the last few remaining Stroggs to kill (I got all the secrets btw). Is this just a bug in the Field Computer? And what's with the Tank and the two Iron Maidens underneath the Hall of Credits? :icon6:
So I heard Q4 is just a continuation of Q2. Does Q4 play similarly to Q2 or is it more like D3?
Not much of a storyline, but a pretty decent game. There were a few maps (I think Research Lab and the Upper/Lower Palaces) in which I couldn't find the last few remaining Stroggs to kill (I got all the secrets btw). Is this just a bug in the Field Computer? And what's with the Tank and the two Iron Maidens underneath the Hall of Credits? :icon6:
So I heard Q4 is just a continuation of Q2. Does Q4 play similarly to Q2 or is it more like D3?
-
CheapAlert
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
-
primaltheory
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
-
primaltheory
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
It looks too much like d3, they could've done something to differentiate them more...Lenard wrote:Because it bump-mapped.
(Most people I know who are not pc games won't buy this game for their 360 because they say its a ripoff of doom 3, though they have never played doom1/2/expansions or quake 1-3/expansions)
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
You read wrong, it caps your actual framerate. You can't send more than you are displaying, so it acts as maxpackets.zewulf wrote: Btw, I know about cl_maxfps, but from what I read, that only controls the number of packets sent or received between the client and the server in a multiplayer game and has no effect on actual fps.
I'm surprised you haven't tried it out
Well, this isn't q3 :icon25: although q2 pretty much seems to snap framerates by frametime, kinda like q3.zewulf wrote: 84 sure is an odd number, because I remember 83 being the 3rd best offline frame rate in Q3 (behind 333 and 142)
Anything between 84 and 90 behaves the same (12ms frametime) and will cap at 83.333~ (1000/12)
83 doesn't quite cut it because of rounding, probably.
As for Q3 - here's a table here. Good frametimes give 64u jumps, better frametimes give higher jumps =)