Myst V
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+JuggerNaut+
- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
I'm with R00k. At the risk of sounding like a complete knob, it was far from difficult. Some of the puzzles were clever, but not nearly as mindbending as people made it sound.
I think if I had played it when it came out, I'd have like it more, but I think I heard too much of people talking it up.
It's a shame, I really wanted to like it. That's kind of why I'm interested to know what some of the sequels are like.
Oh yeah, I'd probably have liked it more if it had rewarded me at the end, but it had one of the worst endings of any game I've ever played.
Just my opinion, though. Millions of others loved, it's true.
I think if I had played it when it came out, I'd have like it more, but I think I heard too much of people talking it up.
It's a shame, I really wanted to like it. That's kind of why I'm interested to know what some of the sequels are like.
Oh yeah, I'd probably have liked it more if it had rewarded me at the end, but it had one of the worst endings of any game I've ever played.
Just my opinion, though. Millions of others loved, it's true.
It's very pretty, but it's much easier than many of the others - like the absolutely horrendous Spire puzzle from Myst 4 and the brilliant overarching puzzle from Riven. It's also very short.
It's a pity the acting is so fucking awful though - why couldn't they have gone the hardly-any-acting route from the original myst?
It's a pity the acting is so fucking awful though - why couldn't they have gone the hardly-any-acting route from the original myst?
There are some puzzles that are just too ridiculous. The first one was quite intuitive and kept you thinking about matching designs, patterns, and such accross the various ages. They got carried away with riven, but came back with Exile. I've been playing through the 4th, and its kinda tiring at times, especially some of the puzzles where they're trying to have them solved in a specific time. The good thing about myst I was it didnt require you to do things in a specific timeframe, which allowed you to think more and be precise instead of trusting your hand to do things quickly and accurately.
I find myst games too hard. I do love first person point n click adventures in the style of myst but which are slightly easier. Such as the recent 'voyage', 'return to mysterious island', 'zork grand inquisitor', 'zork nemesis'. If you guys want something very challenging, as challenging as the myst games, try Rhem.
And Rhem 2 which has just come out.
And Rhem 2 which has just come out.