how to put model without mesh file?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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MegaHells
Posts: 14
Joined: Thu Jun 16, 2011 5:45 am

how to put model without mesh file?

Post by MegaHells »

Hi all. I wonder how can i put model what does not have md3 file? Q3Radiant and GTK Radiant can't do anything without md3 file (no align, no even select). Need advice.
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: how to put model without mesh file?

Post by dONKEY »

What exactly do you mean 'what does not have md3 file'?
Do you mean you are missing md3 files or you are using a model format other than md3?
MegaHells
Posts: 14
Joined: Thu Jun 16, 2011 5:45 am

Re: how to put model without mesh file?

Post by MegaHells »

Some time ago i noticed what some models does not have md3 file. And now i want to put grenade shooter same as on DM11. Model of grenade shooter from DM11 looks different from grenade launcher. And this is model does not have any md3 file, but it have their own texture (what refers to another path - models\mapobjects\grenadel). And it's works fine. But without md3 file i can't handle it in Radiant. Also i noticed what some texture packs include model's textures without mesh file. Thanks for reply.
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: how to put model without mesh file?

Post by dONKEY »

You can edit the path in the entity editor window. The model shown in GTK is just a placeholder, it's not necessarily what you see in game.
Also, not all the models were released. Qkennyq remade most or all of the unreleased models...I don't have a link to them anymore, hopefully one of the other guys will have the pack or be able to tell you where they can still be found.
MegaHells
Posts: 14
Joined: Thu Jun 16, 2011 5:45 am

Re: how to put model without mesh file?

Post by MegaHells »

dONKEY wrote:You can edit the path in the entity editor window. The model shown in GTK is just a placeholder, it's not necessarily what you see in game.
Also, not all the models were released. Qkennyq remade most or all of the unreleased models...I don't have a link to them anymore, hopefully one of the other guys will have the pack or be able to tell you where they can still be found.
Well, i tried edit the path and there is nothing good. Even more, editor already knows correct path. I even made decompilation of dm11 to check how it's work, editor shows only vectors of "model". I tried to put copy md3 file of grenade launcher (with textures and correct path) in GTK to be able to handle this model. And after compilation there's shown usual grenade launcher, it's suck :confused: Off course GTK is placeholder, but how can i align object which does not exist :) And if i put correct md3 file for editor game will not draw it correct without md3, or am i wrong :?: I'm pretty sure some "skins" drawn without md3, but i can't realize how.
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Theftbot
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Re: how to put model without mesh file?

Post by Theftbot »

MegaHells
Posts: 14
Joined: Thu Jun 16, 2011 5:45 am

Re: how to put model without mesh file?

Post by MegaHells »

Awesome, thanks :) So, md3 file is not necessarily for :q3: game, but it's need for editor.
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Theftbot
Posts: 483
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Re: how to put model without mesh file?

Post by Theftbot »

Yes misc_models are baked into bsp geo.
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