how to put model without mesh file?
how to put model without mesh file?
Hi all. I wonder how can i put model what does not have md3 file? Q3Radiant and GTK Radiant can't do anything without md3 file (no align, no even select). Need advice.
Re: how to put model without mesh file?
What exactly do you mean 'what does not have md3 file'?
Do you mean you are missing md3 files or you are using a model format other than md3?
Do you mean you are missing md3 files or you are using a model format other than md3?
Re: how to put model without mesh file?
Some time ago i noticed what some models does not have md3 file. And now i want to put grenade shooter same as on DM11. Model of grenade shooter from DM11 looks different from grenade launcher. And this is model does not have any md3 file, but it have their own texture (what refers to another path - models\mapobjects\grenadel). And it's works fine. But without md3 file i can't handle it in Radiant. Also i noticed what some texture packs include model's textures without mesh file. Thanks for reply.
Re: how to put model without mesh file?
You can edit the path in the entity editor window. The model shown in GTK is just a placeholder, it's not necessarily what you see in game.
Also, not all the models were released. Qkennyq remade most or all of the unreleased models...I don't have a link to them anymore, hopefully one of the other guys will have the pack or be able to tell you where they can still be found.
Also, not all the models were released. Qkennyq remade most or all of the unreleased models...I don't have a link to them anymore, hopefully one of the other guys will have the pack or be able to tell you where they can still be found.
Re: how to put model without mesh file?
Well, i tried edit the path and there is nothing good. Even more, editor already knows correct path. I even made decompilation of dm11 to check how it's work, editor shows only vectors of "model". I tried to put copy md3 file of grenade launcher (with textures and correct path) in GTK to be able to handle this model. And after compilation there's shown usual grenade launcher, it's suckdONKEY wrote:You can edit the path in the entity editor window. The model shown in GTK is just a placeholder, it's not necessarily what you see in game.
Also, not all the models were released. Qkennyq remade most or all of the unreleased models...I don't have a link to them anymore, hopefully one of the other guys will have the pack or be able to tell you where they can still be found.



Re: how to put model without mesh file?
http://svn.icculus.org/gtkradiant-gamep ... apobjects/
http://svn.icculus.org/gtkradiant-gamep ... /grenadel/
http://svn.icculus.org/gtkradiant-gamep ... /grenadel/
Re: how to put model without mesh file?
Awesome, thanks
So, md3 file is not necessarily for
game, but it's need for editor.


Re: how to put model without mesh file?
Yes misc_models are baked into bsp geo.