One tiny problem... I hope you guys haven't ditched the "Quake IV" nad are going with "Quake 4" because HATE the "Doom 3" logo over the original "Doom III" one
i hope they don't bork q4's multiplayer ...
and i hope they don't make it a 1:1 copy of q3.
i'd hope for something between q3 and q1 with a bit of cpma.
Pext wrote:i hope they don't bork q4's multiplayer ...
and i hope they don't make it a 1:1 copy of q3.
i'd hope for something between q3 and q1 with a bit of cpma.
from article:
"One thing we definitely want people to know," says Id designer Tim Willits, "is that this is not Doom3 multiplayer. If anything, it's most like Quake III multiplayer. People argue between QuakeWorld, Quake II, and Quake II over which has the best multiplayer, but at Id, we fell that Quake III is the best."
doh, that'll teach me not reading a thread completely. I mailed you o'dium, before I saw your very slight hint at the top of the page So you can ignore my mail.
Looks amazing, everything except for that mech walker thing... the legs need work... but I suppose they still have quite a few more months of development.
Looks pretty sweet, now. If they can keep the feeling of the first level of Q2 going all the way through, it'll own. Oh yeah, and the Q2 music - the way it seemed to fit the Stroggs' idle/walking animations was one of the most subconsciously cool things in a game ever.
However, I am honour bound to point out that rocket jumping and grenade jumping (along with flamethrower flying) were invented in Marathon years before Q1 came out.