You seen the new Quake 4 scans?

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o'dium
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Post by o'dium »

One tiny problem... I hope you guys haven't ditched the "Quake IV" nad are going with "Quake 4" because HATE the "Doom 3" logo over the original "Doom III" one :(
LeonardoP
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Post by LeonardoP »

o'dium wrote:Ohhhhhh... I think i know what the logo will look like. Its the Quake 1 logo with 4 new outdents. Niiiiiice.
was just thinking of that.. but it would be a tad weird imo.. after the q2 logo an adapted q1 logo. would still be cool tho :)
o'dium
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Post by o'dium »

So its pretty much this?

Image
User avatar
Postal
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Post by Postal »

This article seems to have changed everyone's idea from "Oh teh noes, Quake 4 is teh sux0rest travesty" to "holy shit, Quake IV is gonna kick ass"

:icon26:
FlamingTP
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Post by FlamingTP »

meh
4days
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Post by 4days »

just had a go on that cdoom thing, fucking quality :)
Pext
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Post by Pext »

i hope they don't bork q4's multiplayer ...
and i hope they don't make it a 1:1 copy of q3.
i'd hope for something between q3 and q1 with a bit of cpma.
Freakaloin
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Post by Freakaloin »

edge for quake4?!?
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
mjrpes
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Post by mjrpes »

Pext wrote:i hope they don't bork q4's multiplayer ...
and i hope they don't make it a 1:1 copy of q3.
i'd hope for something between q3 and q1 with a bit of cpma.

from article:

"One thing we definitely want people to know," says Id designer Tim Willits, "is that this is not Doom3 multiplayer. If anything, it's most like Quake III multiplayer. People argue between QuakeWorld, Quake II, and Quake II over which has the best multiplayer, but at Id, we fell that Quake III is the best."
^misantropia^
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Post by ^misantropia^ »

A little air control wouldn't hurt and neither would a little Edge :)
Grudge
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Post by Grudge »

I'll have to say it again. It looks fucking great.
Zimbo
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Post by Zimbo »

ok can you post a direct link because i can't find them on that stupid website.
Zimbabwe
Grudge
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Post by Grudge »

check your pm's
Zimbo
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Post by Zimbo »

cool thx
Zimbabwe
o'dium
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Post by o'dium »

Somebody has to add a mod to add vehicles to MP.

Unless Of course, they decide to do something silly that would make that VERY hard to do :|
4days
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Post by 4days »

o'dium wrote:Somebody has to add a mod to add vehicles to MP.

Unless Of course, they decide to do something silly that would make that VERY hard to do :|
aye, definitely.

wouldn't want to see them in the default game, but it'd be a hell of a shame if the availability *could* be there for modders and wasn't.
r3t
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Post by r3t »

doh, that'll teach me not reading a thread completely. I mailed you o'dium, before I saw your very slight hint at the top of the page :) So you can ignore my mail.
U4EA
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Post by U4EA »

Noice :icon14:
diego
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Post by diego »

Yeah, looks fucking great and I have highest hopes for the game. Not to put any pressure on rgoer!
Nightshade
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Post by Nightshade »

You want to put pressure on rgoer's prostate, you Deutsche uber-fruit. :lol:
obsidian
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Post by obsidian »

OK, someone PM me please!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
R00k
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Post by R00k »

pm'd. you should read the whole thread. :icon31:
obsidian
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Post by obsidian »

I must have missed it.... thanks R00k

Looks amazing, everything except for that mech walker thing... the legs need work... but I suppose they still have quite a few more months of development.

*Pokes rgoer* :p
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
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Post by o'dium »

Why does the mech have the bat sign on its side BTW :shrug:
Geebs
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Post by Geebs »

Looks pretty sweet, now. If they can keep the feeling of the first level of Q2 going all the way through, it'll own. Oh yeah, and the Q2 music - the way it seemed to fit the Stroggs' idle/walking animations was one of the most subconsciously cool things in a game ever.

However, I am honour bound to point out that rocket jumping and grenade jumping (along with flamethrower flying) were invented in Marathon years before Q1 came out.
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