Xonotic 1on1 Mapping Contest

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Xonotic 1on1 Mapping Contest

Post by cityy »

1st September - 1st December

First prize: Sapphire HD 7750 1GB GDDR5 OC Edition

Rules
- The map must be designed for 1v1 with XPM tournament settings.
- All content used in the map must be opensource (GPLv2+), including the map source -- no exceptions.
- You are allowed to submit maps which were started before contest, so long as they were not fully released and of course are not remakes.
- No remakes.
- The logo/banner of the sponsors must be placed on your map (link: seperate, non-gpl pk3)
- You can submit multiple maps.
- To take part in the contest pack your map as pk3 and link it in this thread: http://forums.xonotic.org/showthread.php?tid=3438

Judging
The maps will be judged by a panel of experienced duel players and/or developers on gameplay (70%), presentation (20%) and originality (10%).

XPM
You might have noticed that some servers run the XPM mod. As opposed to CPM, the physics and weapons are the same as on default servers. Instead it represents tournament settings. The biggest change is the 100/100 health/armor cap which means that you can only stack up to 200/200 using mega-items and shards.

Important places
Xonotic Wiki
Map Releases & Reviews (you can create a thread for your map there and get feedback)
Editing and Concept Art
Tournament VODs

IRC - Quakenet:
#xonotic (general talk)
#xonotic.editing (questions regarding editing)
#xonotic.pickup (to find players to test the map)

Special thanks to Maverick Servers and eSports Republic for supporting us!
Forum Thread: http://forums.xonotic.org/showthread.php?tid=3438
Download the game: http://www.xonotic.org/download/
www.ferdinandlist.de/leveldesign
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Xonotic 1on1 Mapping Contest

Post by cityy »

I'm joining this one for fun.
It's gonna be a bit tough because you can not use cgtextures as a resource due to their license but the good old eX texture set will do the job as well. :)
www.ferdinandlist.de/leveldesign
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Xonotic 1on1 Mapping Contest

Post by Eraser »

They say "All content used in the map must be open source" and then continue to state "GPLv2+".

Since when is GPL a commonly used license form for in-game assets? I think you'd be hard pressed to find assets released under a GPL license specifically. Most assets are released under a CC license. A site like cgtextures have their own license, but it's roughly the same as some of the CC options you have, just not labeled as such.

It just sounds like an odd requirement for a mapping competition. In all honesty, under gunpoint, I'd put my money on someone writing up the rules without having any clue about licensing at all.
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Xonotic 1on1 Mapping Contest

Post by Eraser »

Also lol at their banners pk3. It's non-GPL. So how is it licensed then? Not to mention the contents. They are extremely high resolution images at non-power of 2 resolutions. These need to be resized/cropped to be of any use.

Bunch of amateurs.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Xonotic 1on1 Mapping Contest

Post by Pext »

why are you so negative about this?
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Xonotic 1on1 Mapping Contest

Post by Eraser »

Dunno, just a brain fart. Sorry about that.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: Xonotic 1on1 Mapping Contest

Post by +JuggerNaut+ »

Eraser with the drunk posts.
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