Just saying it doesn't work, please help doesn't help us help you. It's a good idea to add more information so we know exactly what's going wrong. For example:
Is this a custom model or a default Q3 model?
Textures don't show up in the editor only or also in game?
Care to explain your exact procedure?
If you're using GtkRadiant 1.5, did you also install the Quake 3 gamepack?
Sorry 'bout that...
•It's a Custom model... i made it myself in 3DS max and i'm trying to load it as ASE...
•Textures don't show in gtk radiant nor the game
•To load it, i had to put the model in a new folder in the "baseq3\models" folder, then I load it as misc_model.
Open the .ase file in a text editor. Look for the line under MATERIAL_LIST, MAP_DIFFUSE, BITMAP, change it's value to the name of the shader (i.e. models/willie/texture).
Hey! it worked! but not that way actually... I changed the *MATERIAL_NAME "StandardFX_renderstyle" with *MATERIAL_NAME "models/willie/texture" and worked! thx a lot!
Right... it's somewhat version dependent. I found that GtkRadiant 1.5 and 1.4/1.6 and Q3Map2 all read different parts of the ASE file to find the texture.