GTK Radiant 1.5 help!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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willie123
Posts: 4
Joined: Sat Jul 07, 2012 5:26 pm

GTK Radiant 1.5 help!

Post by willie123 »

Hi, i'm new at this and i'm trying to load a misc_model in GTK but textures don't show up
anyone help?
:confused:
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: GTK Radiant 1.5 help!

Post by g0th- »

because your texture path is wrong?
if you want a better answer then that you have to explain your problem better
[url]http://www.g0th.se[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTK Radiant 1.5 help!

Post by obsidian »

Just saying it doesn't work, please help doesn't help us help you. It's a good idea to add more information so we know exactly what's going wrong. For example:

Is this a custom model or a default Q3 model?

Textures don't show up in the editor only or also in game?

Care to explain your exact procedure?

If you're using GtkRadiant 1.5, did you also install the Quake 3 gamepack?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
willie123
Posts: 4
Joined: Sat Jul 07, 2012 5:26 pm

Re: GTK Radiant 1.5 help!

Post by willie123 »

Sorry 'bout that...
•It's a Custom model... i made it myself in 3DS max and i'm trying to load it as ASE...
•Textures don't show in gtk radiant nor the game
•To load it, i had to put the model in a new folder in the "baseq3\models" folder, then I load it as misc_model.

again, sorry about the little information i gave
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTK Radiant 1.5 help!

Post by obsidian »

Open the .ase file in a text editor. Look for the line under MATERIAL_LIST, MAP_DIFFUSE, BITMAP, change it's value to the name of the shader (i.e. models/willie/texture).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
willie123
Posts: 4
Joined: Sat Jul 07, 2012 5:26 pm

Re: GTK Radiant 1.5 help!

Post by willie123 »

Didn't work either... When you refer the texture, do you refer to a targa file or an img file like anyother? 'cause i'm using the targa file...
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTK Radiant 1.5 help!

Post by obsidian »

Something like this:

Code: Select all

*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "StandardFX_renderstyle"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.5880	0.5880	0.5880
		*MATERIAL_DIFFUSE 0.5880	0.5880	0.5880
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "models/willie/texture"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "c:\Games\Quake3\baseq3\models\willie\texture.tga"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
....
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
willie123
Posts: 4
Joined: Sat Jul 07, 2012 5:26 pm

Re: GTK Radiant 1.5 help!

Post by willie123 »

Hey! it worked! but not that way actually... I changed the *MATERIAL_NAME "StandardFX_renderstyle" with *MATERIAL_NAME "models/willie/texture" and worked! thx a lot!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTK Radiant 1.5 help!

Post by obsidian »

Right... it's somewhat version dependent. I found that GtkRadiant 1.5 and 1.4/1.6 and Q3Map2 all read different parts of the ASE file to find the texture.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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