Help converting maps

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cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Help converting maps

Post by cityy »

Someone move this to LEM please.
www.ferdinandlist.de/leveldesign
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: Help converting maps

Post by 4days »

@MementoMori000, that spawn visualisation thing is a great idea - nice one :)

someone in LEM should be able to help, i'm sure one of the mods will move the thread for you - in the meantime, you could try opening the map file in radiant and looking for leaks (viewtopic.php?f=10&t=46679).

looking at Kat's tutorial, did you put a box (caulk hull) around the map before compiling it? iirc, q3map2 doesn't do a fantastic job of decompiling bsp to map.
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Help converting maps

Post by Dark Metal »

Maybe I should have checked out this users posts before deleting all of them and deactivating the account.
[WYD]
xer0s
Posts: 12447
Joined: Sat Feb 10, 2001 8:00 am

Re: Help converting maps

Post by xer0s »

Yeah he seemed legit. Poor little bugger...
obsidian
Posts: 10974
Joined: Mon Feb 04, 2002 8:00 am

Re: Help converting maps

Post by obsidian »

Woulda coulda shoulda.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Help converting maps

Post by cityy »

U mad Dark Mother?
www.ferdinandlist.de/leveldesign
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Help converting maps

Post by Dark Metal »

Well I saw the name, the amount of posts and the email address, and I says to myself, I says, no fucking way dis guy aint a bot.
[WYD]
obsidian
Posts: 10974
Joined: Mon Feb 04, 2002 8:00 am

Re: Help converting maps

Post by obsidian »

We are ruled by an iron fist that will smite first and and then check the gibs for signs of life later. I approve of this policy.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
SplEEb
Posts: 561
Joined: Thu Nov 23, 2000 8:00 am

Re: Help converting maps

Post by SplEEb »

Headshot!!!
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