Help converting maps
Re: Help converting maps
@MementoMori000, that spawn visualisation thing is a great idea - nice one 
someone in LEM should be able to help, i'm sure one of the mods will move the thread for you - in the meantime, you could try opening the map file in radiant and looking for leaks (viewtopic.php?f=10&t=46679).
looking at Kat's tutorial, did you put a box (caulk hull) around the map before compiling it? iirc, q3map2 doesn't do a fantastic job of decompiling bsp to map.
someone in LEM should be able to help, i'm sure one of the mods will move the thread for you - in the meantime, you could try opening the map file in radiant and looking for leaks (viewtopic.php?f=10&t=46679).
looking at Kat's tutorial, did you put a box (caulk hull) around the map before compiling it? iirc, q3map2 doesn't do a fantastic job of decompiling bsp to map.
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Dark Metal
- Posts: 5496
- Joined: Sun Feb 20, 2000 8:00 am
Re: Help converting maps
Maybe I should have checked out this users posts before deleting all of them and deactivating the account.
[WYD]
Re: Help converting maps
Yeah he seemed legit. Poor little bugger...
Re: Help converting maps
Woulda coulda shoulda.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Dark Metal
- Posts: 5496
- Joined: Sun Feb 20, 2000 8:00 am
Re: Help converting maps
Well I saw the name, the amount of posts and the email address, and I says to myself, I says, no fucking way dis guy aint a bot.
[WYD]
Re: Help converting maps
We are ruled by an iron fist that will smite first and and then check the gibs for signs of life later. I approve of this policy.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]