Hey all. What do the common textures for GTKRadiant do? I know the simple ones (trigger, player clip, weapon clip, caulk, cushion, nodraw, nodraw nonsolid, botclip), but what do the rest do?
Thanks-
Gooball
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That's actually a really big subject in itself and I don't think anyone can explain all that in one post. Just explaining hint could take several tutorials and articles. Anything specific you want to know?
Also, the shader manual will help you understand the common shaders on a more detailed level, you can actually look at the common.shader file and find out what everything does. http://q3map2.robotrenegade.com/docs/sh ... index.html