[ALPHA] nkstrdm8

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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nick lol
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Joined: Thu Feb 10, 2011 11:19 pm

[ALPHA] nkstrdm8

Post by nick lol »

Well now it's more like a beta. Detailing is pretty close to done, and I'm looking for any sort of feedback.
It's FFA/Tourney for 2-6 players, medium-small.

B2:

Changes:
-changed 50h to Megahealth (after much shenanigans and -fixaas the bots will go for it)
-added 25h to RG room
-changed 2 25hs to 1 50h
-added Quad
-moved a bunch of ammo around (also the 5hs on the bridge)
-TPs and BPs function better
-a bunch of detailing + bot optimization

This will probably be the final if no one finds any problems.

Shots:

Image

Image

Download link:

http://www.mediafire.com/?zkw777tql0qut8k

I appreciate any help!
Last edited by nick lol on Wed Feb 23, 2011 2:27 am, edited 2 times in total.
EmeraldTiger
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Re: [ALPHA] nkstrdm8

Post by EmeraldTiger »

I remember playing your map "Exotic Metals", which was pretty good and had nice visuals. Your Quake 1 inspired map is very impressive too, so this new map comes as a pleasant surprise. I`m looking forward to seeing your artistic touch in the final version.

For an alpha the map actually looks okay, and I like the custom shader you used for the metallic ramp. Layout seems good and has a lot of connectivity and flow, not too big or too small. Item placement seems good, I have yet to find any problems.

The outer textures on the teleporters (the blue and white) - I`m not exactly sure about this. It looks out of place in an urban-city like environment. Almost looks like a circus ring of some kind, the cartoonish accent combined with the worn-torn atmosphere seems to clash too much IMO. Just a nitpick though.

Good luck with your map, hope this advice helps.
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nick lol
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Re: [ALPHA] nkstrdm8

Post by nick lol »

Thanks for the kind words! I think that the blue stripes will fit better as I add detail; I'm planning on adding more of it elsewhere, as well as a yellow texture--I'm going for a bright, "primary colors" look I think (red, yellow, blue).
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Eraser
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Re: [ALPHA] nkstrdm8

Post by Eraser »

That looks pretty neat. I like the textures you've used so far. GIves it a fresh look.
Last edited by Eraser on Fri Feb 11, 2011 9:16 am, edited 1 time in total.
ShadoW_86
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Re: [ALPHA] nkstrdm8

Post by ShadoW_86 »

Looks like Doom map :)! Hehe, will give it a try later.
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nick lol
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Re: [ALPHA] nkstrdm8

Post by nick lol »

I've gotten it pretty much to beta, but dunno if it's worth a brand new post this soon, so I just updated the OP
EmeraldTiger
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Re: [ALPHA] nkstrdm8

Post by EmeraldTiger »

WOW! This is brilliant stuff man! I love the amount of detail you have here, such as having wet tiles where it`s raining and dry tiles where it`s not.

I do have some small suggestions regarding the item placement, noted below. (See attachment descriptions) Hope this helps, good luck. :up:
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ShadoW_86
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Re: [ALPHA] nkstrdm8

Post by ShadoW_86 »

Beta shots looks tasty!
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ShadoW_86
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Re: [ALPHA] nkstrdm8

Post by ShadoW_86 »

Ok, congratz, this looks really good for me. I like the texturing, and the layout seems to be really cool for small ffa. I've played it with 2 bots, and it felt really good. What I can suggest - continue on adding details - all those trims, pipes and lights looks great (ofc try to not overkill that).

I would put MH in place of the hanged 50hp. Also, I would really like to see some PU there - most probably quad. Bots tend to stay on lower level of the map, so maybe you could add PU somewhere at upper level.

Map looks really cool.
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nick lol
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Re: [ALPHA] nkstrdm8

Post by nick lol »

Alright, another update in the OP. This might end up being the final if all goes well. :tomato:
EmeraldTiger
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Re: [ALPHA] nkstrdm8

Post by EmeraldTiger »

Looks good-to-go, at least to me. I like those hanging ropes, and the item placement changes are good. I think it`s worthy of being a final release, unless I am missing something that`s not quite obvious.

Hey SyncError, you reading this? :D
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ShadoW_86
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Re: [ALPHA] nkstrdm8

Post by ShadoW_86 »

I really like this map, great job there buddy. I think it's really fun to play (small ffa), and good looking map. I like the simple and clean design. There is something weird about your textures, but it's poitive, I like it :). Maybe only that yellow texture stands out a little too much, but i have no real problem with it. This map reminds me somehow about old days, with much simpler maps, which were ffa aimed. I'ts good release.
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monaster
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Re: [ALPHA] nkstrdm8

Post by monaster »

Just tried to download that map to give it a spin but mediafile doesn't seem to host that thing any more. :tear: Can someone please re-upload it? Thanks!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
nick lol
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Re: [ALPHA] nkstrdm8

Post by nick lol »

It's on the front page of LvL right now ("Family Fun Factory")
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monaster
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Re: [ALPHA] nkstrdm8

Post by monaster »

Thanks, didn't realise that; in this case I already had it downloaded 3 days ago. :) Will test it anytime soon.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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