Well now it's more like a beta. Detailing is pretty close to done, and I'm looking for any sort of feedback.
It's FFA/Tourney for 2-6 players, medium-small.
B2:
Changes:
-changed 50h to Megahealth (after much shenanigans and -fixaas the bots will go for it)
-added 25h to RG room
-changed 2 25hs to 1 50h
-added Quad
-moved a bunch of ammo around (also the 5hs on the bridge)
-TPs and BPs function better
-a bunch of detailing + bot optimization
This will probably be the final if no one finds any problems.
I remember playing your map "Exotic Metals", which was pretty good and had nice visuals. Your Quake 1 inspired map is very impressive too, so this new map comes as a pleasant surprise. I`m looking forward to seeing your artistic touch in the final version.
For an alpha the map actually looks okay, and I like the custom shader you used for the metallic ramp. Layout seems good and has a lot of connectivity and flow, not too big or too small. Item placement seems good, I have yet to find any problems.
The outer textures on the teleporters (the blue and white) - I`m not exactly sure about this. It looks out of place in an urban-city like environment. Almost looks like a circus ring of some kind, the cartoonish accent combined with the worn-torn atmosphere seems to clash too much IMO. Just a nitpick though.
Thanks for the kind words! I think that the blue stripes will fit better as I add detail; I'm planning on adding more of it elsewhere, as well as a yellow texture--I'm going for a bright, "primary colors" look I think (red, yellow, blue).
Ok, congratz, this looks really good for me. I like the texturing, and the layout seems to be really cool for small ffa. I've played it with 2 bots, and it felt really good. What I can suggest - continue on adding details - all those trims, pipes and lights looks great (ofc try to not overkill that).
I would put MH in place of the hanged 50hp. Also, I would really like to see some PU there - most probably quad. Bots tend to stay on lower level of the map, so maybe you could add PU somewhere at upper level.
Looks good-to-go, at least to me. I like those hanging ropes, and the item placement changes are good. I think it`s worthy of being a final release, unless I am missing something that`s not quite obvious.
I really like this map, great job there buddy. I think it's really fun to play (small ffa), and good looking map. I like the simple and clean design. There is something weird about your textures, but it's poitive, I like it . Maybe only that yellow texture stands out a little too much, but i have no real problem with it. This map reminds me somehow about old days, with much simpler maps, which were ffa aimed. I'ts good release.
Just tried to download that map to give it a spin but mediafile doesn't seem to host that thing any more. Can someone please re-upload it? Thanks!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Thanks, didn't realise that; in this case I already had it downloaded 3 days ago. Will test it anytime soon.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.