What version of Radiant do you use?
What version of Radiant do you use?
Reading this thread I thought a little poll might be in order.
Still using 1.2.13, I'm particularly curious what the benefits are of using 1.4
EDIT: Maybe I missed a version. Please mention this as well, so I can add a poll entry.
Still using 1.2.13, I'm particularly curious what the benefits are of using 1.4
EDIT: Maybe I missed a version. Please mention this as well, so I can add a poll entry.
Re: What version of Radiant do you use?
Netradiant - I win the game.
www.ferdinandlist.de/leveldesign
Re: What version of Radiant do you use?
Oops... I added NetRadiant to the list and the poll was reset.
I've been using 1.5 as my stable everyday editor and I've been testing the development build of 1.6. I can't imagine anyone using anything older than 1.4.
I've been using 1.5 as my stable everyday editor and I've been testing the development build of 1.6. I can't imagine anyone using anything older than 1.4.
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Re: What version of Radiant do you use?
Hmmm, shitty but understandable code for poll to reset after adding entry.
Stubborn fucker that I am, I again vote 1.2.13, and again hope for some explanation about how using anything newer is superior...
Stubborn fucker that I am, I again vote 1.2.13, and again hope for some explanation about how using anything newer is superior...
Re: What version of Radiant do you use?
What no wordpad option?
Re: What version of Radiant do you use?
PlanB, I used to be with you in the 1.2.13 camp but after migrating to Windows7 I had to make the swap over to 1.5. It was initially painful, but some of the features such as model rotation etc. make it a little smoother than 1.2.13. I wouldn't bother unless you're forced. :P
Re: What version of Radiant do you use?
Windows 7, forced to 1.5... Any other version wont save the map files. They just make 0kb empty files.
[b]CAPSLOCK IS ON[/b]
Re: What version of Radiant do you use?
1.4 works fine under windows 7 for me, although I must say I've ran into the same problem you mentioned with new map files under Windows Vista some times as well.Bacon wrote:Windows 7, forced to 1.5... Any other version wont save the map files. They just make 0kb empty files.
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Re: What version of Radiant do you use?
I use 1.4 under Windows 7 as well.
- DaEngineer
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Re: What version of Radiant do you use?
I'm using 1.5. I wonder why you use older versions? Do they have any features I don't know about? 1.4 for example has the thicken command for patches for example, and selecting faces works different (better in 1.4 than in 1.5 imo). But in 1.4 selecting brushes by dragging a frame isn't possible, and that's mainly why I dislike 1.4.
Website: https://victorkarp.com
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Re: What version of Radiant do you use?
Couldn't get the texture window to work properly in 1.5 (didn't display any textures) so I went back to 1.4.
Never tried 1.6 to be honest.
Never tried 1.6 to be honest.
Re: What version of Radiant do you use?
1.4 hands down. learned radiant in 1.4 and by the time i found out about 1.5 i couldnt get used to the switch.
and to get saving to work in 1.4 with win7, either use autosave function, or install radiant onto a external drive or something.
and to get saving to work in 1.4 with win7, either use autosave function, or install radiant onto a external drive or something.
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Re: What version of Radiant do you use?
1.5's bleeding edge (I track the Subversion repo). Been meaning to check out ZeroRadiant but it failed to build on linux for the longest time.
Re: What version of Radiant do you use?
Some ppl still use Q3Radiant
.
One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.
Such a plugin would be great aswell for gtk .15 ...

One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.
Such a plugin would be great aswell for gtk .15 ...
Re: What version of Radiant do you use?
neoplan wrote:Some ppl still use Q3Radiant.
One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.
Such a plugin would be great aswell for gtk .15 ...


http://sst13.net/pics/jump-path-patch.png (red thing is a simple patch mesh in side view)
[url=https://sst13.de]Q3A Maps - by sst13[/url]
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Re: What version of Radiant do you use?
And what about some plugin for real-time lighting preview? 

- DaEngineer
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Re: What version of Radiant do you use?
I guess that won't work. The lightmaps have to be baked into the bsp, and that can't be done in real time.
Last edited by DaEngineer on Thu Jan 27, 2011 10:36 pm, edited 1 time in total.
Website: https://victorkarp.com
LvLWorld: https://lvlworld.com/author/DaEngineer
YouTube: https://youtube.com/@victorkarp
LvLWorld: https://lvlworld.com/author/DaEngineer
YouTube: https://youtube.com/@victorkarp
Re: What version of Radiant do you use?
I think the real time lighting preview is for the newer games(doom 3,q4,prey) so see how it might look.
Re: What version of Radiant do you use?
For testing local lights/mapparts, just make a fast test compile by clipping off the rest of the map with large caulk brushes. In this case, the light stage runs very fast.Noruen wrote:And what about some plugin for real-time lighting preview?

[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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- DaEngineer
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Re: What version of Radiant do you use?
How is that supposed to work if there are already entities outside the caulkbox?
Website: https://victorkarp.com
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YouTube: https://youtube.com/@victorkarp
LvLWorld: https://lvlworld.com/author/DaEngineer
YouTube: https://youtube.com/@victorkarp
Re: What version of Radiant do you use?
The caulkbox must include the entire rest of the map: http://sst13.net/pics/caulk-cull-compile.png
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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Re: What version of Radiant do you use?
Simply amazing! I didn't know this trick. Could really become useful some time.
Website: https://victorkarp.com
LvLWorld: https://lvlworld.com/author/DaEngineer
YouTube: https://youtube.com/@victorkarp
LvLWorld: https://lvlworld.com/author/DaEngineer
YouTube: https://youtube.com/@victorkarp
Re: What version of Radiant do you use?
Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: What version of Radiant do you use?
They have a function like this in VHE. Very useful.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
- roughrider
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Re: What version of Radiant do you use?
You are right obsidian, regions do the same, but I believe it only pulls that portion and leaves the rest, more or less like clipping a pic.obsidian wrote:Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
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