What version of Radiant do you use?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

How do you Radiant?

 
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Plan B
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What version of Radiant do you use?

Post by Plan B »

Reading this thread I thought a little poll might be in order.

Still using 1.2.13, I'm particularly curious what the benefits are of using 1.4


EDIT: Maybe I missed a version. Please mention this as well, so I can add a poll entry.
cityy
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Re: What version of Radiant do you use?

Post by cityy »

Netradiant - I win the game.
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obsidian
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Re: What version of Radiant do you use?

Post by obsidian »

Oops... I added NetRadiant to the list and the poll was reset.

I've been using 1.5 as my stable everyday editor and I've been testing the development build of 1.6. I can't imagine anyone using anything older than 1.4.
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Plan B
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Re: What version of Radiant do you use?

Post by Plan B »

Hmmm, shitty but understandable code for poll to reset after adding entry.

Stubborn fucker that I am, I again vote 1.2.13, and again hope for some explanation about how using anything newer is superior...
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Theftbot
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Re: What version of Radiant do you use?

Post by Theftbot »

What no wordpad option?
Kaz
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Re: What version of Radiant do you use?

Post by Kaz »

PlanB, I used to be with you in the 1.2.13 camp but after migrating to Windows7 I had to make the swap over to 1.5. It was initially painful, but some of the features such as model rotation etc. make it a little smoother than 1.2.13. I wouldn't bother unless you're forced. :P
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Bacon
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Re: What version of Radiant do you use?

Post by Bacon »

Windows 7, forced to 1.5... Any other version wont save the map files. They just make 0kb empty files.
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Eraser
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Re: What version of Radiant do you use?

Post by Eraser »

Bacon wrote:Windows 7, forced to 1.5... Any other version wont save the map files. They just make 0kb empty files.
1.4 works fine under windows 7 for me, although I must say I've ran into the same problem you mentioned with new map files under Windows Vista some times as well.
Silicone_Milk
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Re: What version of Radiant do you use?

Post by Silicone_Milk »

I use 1.4 under Windows 7 as well.
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DaEngineer
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Re: What version of Radiant do you use?

Post by DaEngineer »

I'm using 1.5. I wonder why you use older versions? Do they have any features I don't know about? 1.4 for example has the thicken command for patches for example, and selecting faces works different (better in 1.4 than in 1.5 imo). But in 1.4 selecting brushes by dragging a frame isn't possible, and that's mainly why I dislike 1.4.
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Eraser
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Re: What version of Radiant do you use?

Post by Eraser »

Couldn't get the texture window to work properly in 1.5 (didn't display any textures) so I went back to 1.4.
Never tried 1.6 to be honest.
^Ghost
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Re: What version of Radiant do you use?

Post by ^Ghost »

1.4 hands down. learned radiant in 1.4 and by the time i found out about 1.5 i couldnt get used to the switch.

and to get saving to work in 1.4 with win7, either use autosave function, or install radiant onto a external drive or something.
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^misantropia^
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Re: What version of Radiant do you use?

Post by ^misantropia^ »

1.5's bleeding edge (I track the Subversion repo). Been meaning to check out ZeroRadiant but it failed to build on linux for the longest time.
neoplan
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Re: What version of Radiant do you use?

Post by neoplan »

Some ppl still use Q3Radiant :D .
One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.

Such a plugin would be great aswell for gtk .15 ...
sst13
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Re: What version of Radiant do you use?

Post by sst13 »

neoplan wrote:Some ppl still use Q3Radiant :D .
One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.

Such a plugin would be great aswell for gtk .15 ...
<- Q3Radiant user here. :p

http://sst13.net/pics/jump-path-patch.png (red thing is a simple patch mesh in side view)
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Noruen
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Re: What version of Radiant do you use?

Post by Noruen »

And what about some plugin for real-time lighting preview? :)
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DaEngineer
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Re: What version of Radiant do you use?

Post by DaEngineer »

I guess that won't work. The lightmaps have to be baked into the bsp, and that can't be done in real time.
Last edited by DaEngineer on Thu Jan 27, 2011 10:36 pm, edited 1 time in total.
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Theftbot
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Re: What version of Radiant do you use?

Post by Theftbot »

I think the real time lighting preview is for the newer games(doom 3,q4,prey) so see how it might look.
sst13
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Re: What version of Radiant do you use?

Post by sst13 »

Noruen wrote:And what about some plugin for real-time lighting preview? :)
For testing local lights/mapparts, just make a fast test compile by clipping off the rest of the map with large caulk brushes. In this case, the light stage runs very fast. :up:
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DaEngineer
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Re: What version of Radiant do you use?

Post by DaEngineer »

How is that supposed to work if there are already entities outside the caulkbox?
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sst13
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Re: What version of Radiant do you use?

Post by sst13 »

The caulkbox must include the entire rest of the map: http://sst13.net/pics/caulk-cull-compile.png
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DaEngineer
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Re: What version of Radiant do you use?

Post by DaEngineer »

Simply amazing! I didn't know this trick. Could really become useful some time.
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obsidian
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Re: What version of Radiant do you use?

Post by obsidian »

Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
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Hipshot
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Re: What version of Radiant do you use?

Post by Hipshot »

They have a function like this in VHE. Very useful.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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roughrider
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Re: What version of Radiant do you use?

Post by roughrider »

obsidian wrote:Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
You are right obsidian, regions do the same, but I believe it only pulls that portion and leaves the rest, more or less like clipping a pic.
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