GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

Which one do you think's better?

 
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Dessicated corpse
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GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by Dessicated corpse »

Which one is better and why? I think GTKRadiant 1.4.0 is better! It has more features included in it!
cityy
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by cityy »

Both have it's advantages. 1.4 has always been more stable but 1.5 has the better texture browser and feels smother to me. Then again the way 1.5 handles vertex points is stupid.
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monaster
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by monaster »

There's been a similar discussion going on a few months ago when Aeon came back for some time (where're you now? :cry: ), it's to be found here. Otherwise the changelog might help.
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Anthem
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by Anthem »

I use 1.4 for the majority of my mapping and 1.5 for finishing touches (textures and stuff).
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^misantropia^
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by ^misantropia^ »

1.4? 1.5? 1.6 is where it's at!
cityy
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by cityy »

@monaster: Last time I've spoken to AEon he was playing some MMO on his new PC.
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Delirium
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by Delirium »

1.4 is so much easier, I don't like the brush selection in the 3d view of 1.5 and the texture selection view :>
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obsidian
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by obsidian »

I use 1.5 almost exclusively these days. Sometimes I'll play around with 1.6 or NetRadiant. I don't use 1.4 at all.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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monaster
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by monaster »

@cityy: Well, let's hope he returns safe and sound, there're still some projects left. ;)
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Dessicated corpse
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by Dessicated corpse »

^misantropia^ wrote:1.4? 1.5? 1.6 is where it's at!
ZeroRadiant 1.6 is only a test build.
cityy wrote:@monaster: Last time I've spoken to AEon he was playing some MMO on his new PC.
It's called WoW, now he's addicted :(.
dONKEY
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by dONKEY »

1.5 these days...much easier for handling models. Texturing in 1.5 is crap compared to 1.4.....but it depends how you work.
The main advantage in 1.5 as far as I can see is stopping newbs creating bad brushes by dragging verts about trying to create terrain and stuffs.
dichtfux
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by dichtfux »

Seriously? I hate it if people remove powerful tools and claim they did it for your own good. :puke:

Oh no, people could create a bad brush with this, help! :cry:

A bad brush. So what?!
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ShadoW_86
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by ShadoW_86 »

I think two last post sums this whole debate :).

About me? 1.4 Forever :).
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dONKEY
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by dONKEY »

1.4 for texturing, 1.5 for models. I have been using both in sync for ages. A better question might have been which apps do you use to create a map....for me it's:
GTK 1.4
GTK 1.5
Gimp
Blender
q3map2
bspc
winzip

//edit forgot...editpad and hexedit

I recently dumped using frontend apps for the compilers in favour of batchfiles, which I can work must faster with.

and then hardware apart from my laptop....

My camera

These days gimp and blender are the apps I spend most time with.
ShadoW_86
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by ShadoW_86 »

dONKEY wrote: These days gimp and blender are the apps I spend most time with.
I'm starting to feel that I'm the only one around her who can't use blender at proper level yet :shrug: :tear: . I really have to change it :).
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g0th-
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by g0th- »

I really have to agree with donkey, the only reason im using 1.5 is for models and I really miss the Z window in 1.4 (and yes i know you can switch view or have multiple view but i always manage to drag the mouse to the side so the brushes moves with it in the xz, yz views.)
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fKd
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by fKd »

1.5 for me, after 202 stopped working i just switched to 1.5 its all good...
$NulL
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by $NulL »

Just throwing in an honorable mention for Q3Radiant, I've just never found better. Sure 1.4 has paint select which is awesome, and 1.5 has that rotation gizmo which is super awesome for placing models. But for pure brush/texture work I don't think its beatable.
g0th-
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by g0th- »

yeah should mention that the damn save function don't work in vista as well for 1.4 but the autosave does
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Kaz
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by Kaz »

After I was essentially forced to start using 1.5.0 after swapping to Win7, I've gotten used to it and don't bother with 1.4.0 anymore.
o'dium
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by o'dium »

Can't say I've ever been a fan of GTK, its UI is just backwards... Classic Linux.
cityy
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by cityy »

ShadoW_86 wrote:
dONKEY wrote: These days gimp and blender are the apps I spend most time with.
I'm starting to feel that I'm the only one around her who can't use blender at proper level yet :shrug: :tear: . I really have to change it :).
Same here. :toothy:
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^misantropia^
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by ^misantropia^ »

o'dium wrote:Can't say I've ever been a fan of GTK, its UI is just backwards... Classic Linux.
So much misinformedness in a single line. Impressive.

GtkRadiant is hardly the poster child for the GTK UI framework as a whole.
obsidian
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by obsidian »

I'm sure if you grew up using Linux and GTK, you'd look at a Windows application running in WINE and say...





Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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monaster
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Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

Post by monaster »

cityy wrote:
ShadoW_86 wrote:quote
These days gimp and blender are the apps I spend most time with.quote

I'm starting to feel that I'm the only one around her who can't use blender at proper level yet :shrug: :tear: . I really have to change it :).
Same here. :toothy:
Counter raised to three (as a future project).


@dichtfux:
Seriously? I hate it if people remove powerful tools and claim they did it for your own good. :puke:
Oh no, people could create a bad brush with this, help! :cry:
A bad brush. So what?!
Amen! Still using 1.2.1 for nearly everything (especially brush and texture work, that's my personal Q3Radiant) and 1.5.0 only for some special compiling options and something so unimportant that I even can't remember it right now. And before ppl start praising 1.5.0 for its easy use with multiple selection of single brush sides: that has already been possible in 1.2.1! Just use CTRL+SHIFT+ALT+LMB :toothy: z-window for president!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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