Perhaps I should double it indeed, and leave the seventh for resting.obsidian wrote:I am intrigued. Looks a bit like you have a bunch of planetoids floating around. You know, God took SEVEN days but you're planning on just three?
I had three stages in mind originally, hence the three days (concept, test, create), but will try* to extend it to six.
1- conceptual design (done...)
2- creating/testing textures, shaders and geometry (prefab) on a 'palette .map'
3- creating a sample map from the prefabs and textures, based on concepts, 1/8th to 1/4th of full environment size
1- concept, texture and prefab refinement/enhancement from the 'a map' findings as well as ´finding´
2- creating the final map from the prefabs and textures, macro size detail/connectivity
3- adding items and finishing the map, micro size detail/connectivity
7- publishing
3+3=7!?
* I'm hoping to have it finished before the 13th of July.. olol