Why Did Quake 4 Fail?
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Why Did Quake 4 Fail?
I know this has probably been talked about for ages, but I've never quite understood clearly why Quake 4 didn't become the true professional successor to Quake 3. I realize the game looks like diarrhea poop stains, but I don't think that's the entire reason why it failed. I've never been a true Quake player--my strengths lie with UT2004 and UT3. I can name a hundred reasons why UT3 failed. But what I'm more interested in, is why Quake went so downhill to the point that Quake 3 had to be remade into Quake Live, instead of ID bringing us a true graphical improvement with the same Quake 3 gameplay. And honestly, Quake Live is not a graphical improvement. My idea of a graphical improvement is something with Xbox360/PS3 graphics at the very LEAST.
What are your reasons for why you think Quake 4 failed to become the professional / competitive FPS?
-Neil
What are your reasons for why you think Quake 4 failed to become the professional / competitive FPS?
-Neil
Re: Why Did Quake 4 Fail?
The guy looks like something's wrong with him when he runs.
Also, if you were playing Q3 from Q3's release date you would have to upgrade your PC massively to play Q4.
Furthermore, Q3 is about fast-paced gameplay at high frames-per-second (FPS). - The Doom3 engine is pretty much the same as the Quake4 engine, except the lighting is better in Q4 somehow - People were saying about D3 and Q4 that they got really high spec PCs to make sure they'd get something like 40 FPS, which is below even the 60 FPS solid you get in console games from the 1990s...
In short; media failure and software [Edit: By "software I meant "programming"] failure. You could say hardware failure aswell I suppose, but who are id software to say what hardware should do? It's not like they invented 3D graphics or anything. Look at Sony's consoles, the PlayStation was the first machine to really push 3D graphics, better than anything the PC was doing at the time. It was based on stuff made for TV. Polophony Digital made sure GT PSP got a solid 60 FPS. Whereas id software said they are going for 30 FPS or something for their next game, Rage [Edit: Or was that Doom4 they were talking about? Whatever...], while having it (the gameplay) go at the speed of the original Doom. Sad...
Also, if you were playing Q3 from Q3's release date you would have to upgrade your PC massively to play Q4.
Furthermore, Q3 is about fast-paced gameplay at high frames-per-second (FPS). - The Doom3 engine is pretty much the same as the Quake4 engine, except the lighting is better in Q4 somehow - People were saying about D3 and Q4 that they got really high spec PCs to make sure they'd get something like 40 FPS, which is below even the 60 FPS solid you get in console games from the 1990s...
In short; media failure and software [Edit: By "software I meant "programming"] failure. You could say hardware failure aswell I suppose, but who are id software to say what hardware should do? It's not like they invented 3D graphics or anything. Look at Sony's consoles, the PlayStation was the first machine to really push 3D graphics, better than anything the PC was doing at the time. It was based on stuff made for TV. Polophony Digital made sure GT PSP got a solid 60 FPS. Whereas id software said they are going for 30 FPS or something for their next game, Rage [Edit: Or was that Doom4 they were talking about? Whatever...], while having it (the gameplay) go at the speed of the original Doom. Sad...
Re: Why Did Quake 4 Fail?
Because Quake 4 was shit.
Re: Why Did Quake 4 Fail?
somebody ban this neil moron...
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Re: Why Did Quake 4 Fail?
I don't play the game so I don't know why it failed. You don't have to call me a moron for being unsure.scared? wrote:somebody ban this neil moron...
Re: Why Did Quake 4 Fail?
Q4 didn't receive multiplayer focus, it was mostly singleplayer. This really, really showed in the multiplayer component. Just didn't feel tight.
id being id, rewrote large portions of the engine code while retaining only a very small team of developers.
Those 2 points pretty much cover the gist of it. There were a host of other issues that probably contributed.
Primarily, though, for Q3 players to shift to another game they needed to be offered something that did the things they were used to, but better. The folks that remained with Q3 by the time Q4 came out were already seriously dug into their game and not the kind of folks that couldn't live without the latest graphics tech. So just turn it around and consider what Q4 offered the Q3 online community that Q3 didn't? Barely anything. And what did it take away? Tons.
id being id, rewrote large portions of the engine code while retaining only a very small team of developers.
Those 2 points pretty much cover the gist of it. There were a host of other issues that probably contributed.
Primarily, though, for Q3 players to shift to another game they needed to be offered something that did the things they were used to, but better. The folks that remained with Q3 by the time Q4 came out were already seriously dug into their game and not the kind of folks that couldn't live without the latest graphics tech. So just turn it around and consider what Q4 offered the Q3 online community that Q3 didn't? Barely anything. And what did it take away? Tons.
Re: Why Did Quake 4 Fail?
Because id have been remaking the same fucking game for 10 years?
I love quake!
Re: Why Did Quake 4 Fail?
fuck u...Neillithan wrote:I don't play the....
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Re: Why Did Quake 4 Fail?
He's calling you a moron because you are in fact, a moron.Neillithan wrote:I don't play the game so I don't know why it failed. You don't have to call me a moron for being unsure.scared? wrote:somebody ban this neil moron...
[WYD]
Re: Why Did Quake 4 Fail?
I NEVER do this, but I'm gonna hafta agree with Douche Metal on this one point.
Also, Quake 4 RULZ! WOOOOOOOOOOO!!!!!!!!!!!!!
Also, Quake 4 RULZ! WOOOOOOOOOOO!!!!!!!!!!!!!
[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
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Re: Why Did Quake 4 Fail?
lol. Well, thanks to those of you who actually responded with a well thought out answer. I appreciate it. I challenge anyone that calls me a moron to a 1v1 in UT3. Accept and you'll get the beating of a lifetime or deny and you'll get the pussy title. Oh, and you can't say you don't have the game as an excuse because it's 10 bucks on Steam. Do it.


Re: Why Did Quake 4 Fail?
Neillithan wrote:...a hundred reasons why UT3 failed...

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Re: Why Did Quake 4 Fail?
Wait, winning at a videogame would somehow make you not be a moron? scared? is fucking amazing at Q3, as is Duhard and they're both total morons. I think the fact that you came here and started yapping about UT3 pretty much proves that you're a moron, moron.Neillithan wrote:lol. Well, thanks to those of you who actually responded with a well thought out answer. I appreciate it. I challenge anyone that calls me a moron to a 1v1 in UT3. Accept and you'll get the beating of a lifetime or deny and you'll get the pussy title. Oh, and you can't say you don't have the game as an excuse because it's 10 bucks on Steam. Do it.
Re: Why Did Quake 4 Fail?
Lol what a bunch of assholes in here, usually one would be sad and angry for all this unnecessary treatmeant but in this case its just funny because its so unexpected.
Re: Why Did Quake 4 Fail?
lol @ morons who play ut3...worse fps players in the world....bottom of the barrel dipshits...
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Re: Why Did Quake 4 Fail?
I rest my case.Neillithan wrote:![]()
-You
Re: Why Did Quake 4 Fail?
it's exactly what i expected to see before i clicked this thread, but i still lolledElude wrote:Lol what a bunch of assholes in here, usually one would be sad and angry for all this unnecessary treatmeant but in this case its just funny because its so unexpected.
Re: Why Did Quake 4 Fail?
tardDTS wrote:The guy looks like something's wrong with him when he runs.
Also, if you were playing Q3 from Q3's release date you would have to upgrade your PC massively to play Q4.
Furthermore, Q3 is about fast-paced gameplay at high frames-per-second (FPS). - The Doom3 engine is pretty much the same as the Quake4 engine, except the lighting is better in Q4 somehow - People were saying about D3 and Q4 that they got really high spec PCs to make sure they'd get something like 40 FPS, which is below even the 60 FPS solid you get in console games from the 1990s...
In short; media failure and software [Edit: By "software I meant "programming"] failure. You could say hardware failure aswell I suppose, but who are id software to say what hardware should do? It's not like they invented 3D graphics or anything. Look at Sony's consoles, the PlayStation was the first machine to really push 3D graphics, better than anything the PC was doing at the time. It was based on stuff made for TV. Polophony Digital made sure GT PSP got a solid 60 FPS. Whereas id software said they are going for 30 FPS or something for their next game, Rage [Edit: Or was that Doom4 they were talking about? Whatever...], while having it (the gameplay) go at the speed of the original Doom. Sad...
Re: Why Did Quake 4 Fail?
The only UT that's worth a crap is the first one... unless yer a moron...Neillithan wrote:lol. Well, thanks to those of you who actually responded with a well thought out answer. I appreciate it. I challenge anyone that calls me a moron to a 1v1 in UT3. Accept and you'll get the beating of a lifetime or deny and you'll get the pussy title. Oh, and you can't say you don't have the game as an excuse because it's 10 bucks on Steam. Do it.

[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
Re: Why Did Quake 4 Fail?
wow, you totally nailed this place in your first post. that has to be some kind of recordElude wrote:Lol what a bunch of assholes in here, usually one would be sad and angry for all this unnecessary treatmeant but in this case its just funny because its so unexpected.
lol @ morons who can't handle UT3scared? wrote:lol @ morons who play ut3...worse fps players in the world....bottom of the barrel dipshits...
Re: Why Did Quake 4 Fail?
You have to know the community before you can start giving it or its members names. Since you are new here you are excused. Most of us have known each other for a long time cyberwise, this kind of talk on this board is normal. We are sorry you are offended, just keep in mind this is a forum on the Internet, it isn't that we don't like you, you are just easy to get a rise out of. Carry onElude wrote:Lol what a bunch of assholes in here, usually one would be sad and angry for all this unnecessary treatmeant but in this case its just funny because its so unexpected.
Member: [url=http://www.nad.org]NAD[/url]&[url=http://www.bta4bikes.org/]BTA[/url]
Your Friendly Neighborhood Quake Addict
Your Friendly Neighborhood Quake Addict
Re: Why Did Quake 4 Fail?
I don't like 'im. No sir, not one little bit. 

[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
Re: Why Did Quake 4 Fail?
fuck u...lars63 wrote:You have to know the community before you can start giving it or its members names. Since you are new here you are excused. Most of us have known each other for a long time cyberwise, this kind of talk on this board is normal. We are sorry you are offended, just keep in mind this is a forum on the Internet, it isn't that we don't like you, you are just easy to get a rise out of. Carry on