been a long time..

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: been a long time..

Post by skinNCNmaster »

ive moves gtk inot a other folder outside program files.. but the compile menu malfunctions now.. looking for paths...

where can i find that path data to edit it?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: been a long time..

Post by obsidian »

Point your engine path and project settings back at where you relocated your Quake 3 installation.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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