After some time of editing all textures in my map start to look like warped - anyone else getting this bug?
[lvlshot]http://img197.imageshack.us/img197/1953/bugnl.jpg[/lvlshot]
I'm using gtk radiant 1.5 on win xp SP3 with an ati x1900.
Strange/warped textures - GTKradiant 1.5
Strange/warped textures - GTKradiant 1.5
www.ferdinandlist.de/leveldesign
Re: Strange/warped textures - GTKradiant 1.5
nope, never had that happen, huh, cool.
Re: Strange/warped textures - GTKradiant 1.5
no idea, best bet would be to re-do those brushes again.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Strange/warped textures - GTKradiant 1.5
Wow... that's weird. Do they show up okay in game?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Strange/warped textures - GTKradiant 1.5
Everything looks fine ingame - I'm pretty sure it's a radiant bug. I don't have those issues with 1.4.
www.ferdinandlist.de/leveldesign
Re: Strange/warped textures - GTKradiant 1.5
It happens to me too.
I have a Ati Radeon 9600 (yeah it's old
) and having these issues since the 9.x radeon driver update.
Before that everything worked fine.
I don't know any sollutions other than installing an old driver from ati...
I'm getting used to these stranged/warped textures.
but still it's hard to check if the patches and stuff are properly alligned and textured...
I always count my clicks on the cap button (in patch properties menu) to fit the texture on the patch
1, 2, 3 and that must be it....
I have a Ati Radeon 9600 (yeah it's old

Before that everything worked fine.
I don't know any sollutions other than installing an old driver from ati...
I'm getting used to these stranged/warped textures.
but still it's hard to check if the patches and stuff are properly alligned and textured...
I always count my clicks on the cap button (in patch properties menu) to fit the texture on the patch
1, 2, 3 and that must be it....
Re: Strange/warped textures - GTKradiant 1.5
this is why i dont use radiant 1.5, its too buggy. 1.4 is much more stable, but 1.6 will be much better when they bother to finish it lol.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Strange/warped textures - GTKradiant 1.5
According to Takkie's description of the problem, I believe this would mean that ATI's drivers are buggy and are the cause of the problem, not GtkRadiant 1.5
I've been using 1.5 for a while now and it's perfectly stable and runs faster, though I'm using an nVidia card.
I've been using 1.5 for a while now and it's perfectly stable and runs faster, though I'm using an nVidia card.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]