First of all, I'm new to this forum. I have some experience with unrealED and sandbox (crysis), and I just started with Radiant. In my opinion a very simple program that I already love to use!
But in a map I'm making (as experiment) I want to create a stairs that slightly bends. Using methods of rotating, and manually clipping each brush don't give me a pleasing result (unless I put a lot of hours into it), so I was going back to unrealED, and using the simple stairs brush preset there, I could make one with just a few clicks.
Now I can export that brush as t3d, but how can I get that into Q3Radiant202? Google didn't give me any useful results...
I hope someone of you can help me, maybe even by editing the ASCII contents of the file and saving it as .map...?
---- edit -----
As reference I added a screenshot of the stairs I created in Radiant. I just think it turns too hard. I created it by making a brush, then selecting 16 sided in brush menu, then just cut it as evenly every 8th of a circle ( I think it was).
