T3D file into Q3Radiant

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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sqdtnz
Posts: 2
Joined: Tue Aug 11, 2009 5:04 pm

T3D file into Q3Radiant

Post by sqdtnz »

Hello there,

First of all, I'm new to this forum. I have some experience with unrealED and sandbox (crysis), and I just started with Radiant. In my opinion a very simple program that I already love to use!

But in a map I'm making (as experiment) I want to create a stairs that slightly bends. Using methods of rotating, and manually clipping each brush don't give me a pleasing result (unless I put a lot of hours into it), so I was going back to unrealED, and using the simple stairs brush preset there, I could make one with just a few clicks.

Now I can export that brush as t3d, but how can I get that into Q3Radiant202? Google didn't give me any useful results...

I hope someone of you can help me, maybe even by editing the ASCII contents of the file and saving it as .map...?

---- edit -----
As reference I added a screenshot of the stairs I created in Radiant. I just think it turns too hard. I created it by making a brush, then selecting 16 sided in brush menu, then just cut it as evenly every 8th of a circle ( I think it was).

Image
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: T3D file into Q3Radiant

Post by Kat »

Tutorial +vid on making spiral stairs in Radiant
http://www.katsbits.com/htm/tutorials/e ... stairs.htm

Does the map export as *.t3d or something else? iirc there used to be a way to export content out as another format that could be imported into a 3D app, that's really the only option you have as I don't think there's a converter like you're wanting - Unreal brushes to Quake brushes?

Have a read here - converts t3d to x3d which you can then import into other 3D apps.. if you use Blender you can then export the model out as brushwork (see the tute here).
http://darendash.home.comcast.net/~dare ... erter.html
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: T3D file into Q3Radiant

Post by obsidian »

Does Unreal export as .ase, .lwo, .obj, or .3ds? Radiant will import any of these objects as a misc_model.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: T3D file into Q3Radiant

Post by Kat »

UT3 editor appears to be able to export to *.obj
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
sqdtnz
Posts: 2
Joined: Tue Aug 11, 2009 5:04 pm

Re: T3D file into Q3Radiant

Post by sqdtnz »

I've actually accepted the stairs as they are on that screenshot and moved on. The only issue is the part near the center point of the rotation of the steps.

How should I solve it? Adding a square brush there and clipping the stair-steps away on those parts?
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