Quake 3 resource copyrights

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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themaster
Posts: 3
Joined: Sun Apr 05, 2009 2:41 am

Quake 3 resource copyrights

Post by themaster »

I was wondering if it is OK to use Quake 3 resources (textures and sounds) in my commercial projects. I notice a lot of games have quake 3 sound effects in their game, and also use the quake 3 engine, so I was wondering what the policy is on this.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 resource copyrights

Post by obsidian »

It is illegal to distribute Quake 3 textures, sounds, models, etc. for either commercial or non-commercial games. You are allowed to create a mod or stand-alone game using the engine (without any distributed game assets) as long as it is released under the same GPL license as the engine (meaning open-source).

More information on id Tech 3 licensing here but keep in mind that that only pertains to the game engine itself, not the Quake 3 Arena game assets, which is strictly (they will seek legal action) protected under a commercial copyright by id Software.
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themaster
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Joined: Sun Apr 05, 2009 2:41 am

Re: Quake 3 resource copyrights

Post by themaster »

thanks for the info
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Re: Quake 3 resource copyrights

Post by seremtan »

why would you want to use Q3 texture assets anyway? they're a bit lo-res for a modern game
themaster
Posts: 3
Joined: Sun Apr 05, 2009 2:41 am

Re: Quake 3 resource copyrights

Post by themaster »

Its great artwork... :sly:

Also, in Jedi Knight 3, I hear some quake sound fx (for example the feet landing sound when falling)
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Quake 3 resource copyrights

Post by o'dium »

A lot of the Q3 sounds came from a public sound archive. You may be able to get them, but sometimes you do have to pay to download. So its likely what you are hearing is this, too.
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