Quake 3 resource copyrights
Quake 3 resource copyrights
I was wondering if it is OK to use Quake 3 resources (textures and sounds) in my commercial projects. I notice a lot of games have quake 3 sound effects in their game, and also use the quake 3 engine, so I was wondering what the policy is on this.
Re: Quake 3 resource copyrights
It is illegal to distribute Quake 3 textures, sounds, models, etc. for either commercial or non-commercial games. You are allowed to create a mod or stand-alone game using the engine (without any distributed game assets) as long as it is released under the same GPL license as the engine (meaning open-source).
More information on id Tech 3 licensing here but keep in mind that that only pertains to the game engine itself, not the Quake 3 Arena game assets, which is strictly (they will seek legal action) protected under a commercial copyright by id Software.
More information on id Tech 3 licensing here but keep in mind that that only pertains to the game engine itself, not the Quake 3 Arena game assets, which is strictly (they will seek legal action) protected under a commercial copyright by id Software.
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Re: Quake 3 resource copyrights
thanks for the info
Re: Quake 3 resource copyrights
why would you want to use Q3 texture assets anyway? they're a bit lo-res for a modern game
Re: Quake 3 resource copyrights
Its great artwork... 
Also, in Jedi Knight 3, I hear some quake sound fx (for example the feet landing sound when falling)

Also, in Jedi Knight 3, I hear some quake sound fx (for example the feet landing sound when falling)
Re: Quake 3 resource copyrights
A lot of the Q3 sounds came from a public sound archive. You may be able to get them, but sometimes you do have to pay to download. So its likely what you are hearing is this, too.