While looking for the bfg fix, we tried the second map created by iD and we love it.
However, there's a visual glitch around the weapons, do you know why? Is there a setting missing on our Q3?
Q3tourney6_ctf 2
Re: Q3tourney6_ctf 2
Ummm... whut? I read that 3 times and still don't know what you're talking about or what the question is.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Q3tourney6_ctf 2
Seriously, what kind of question is that?
Is it possible to be a bit more specific perhaps, just a tad bit?
Is it possible to be a bit more specific perhaps, just a tad bit?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Q3tourney6_ctf 2
Mercador, I think you meant to reply to your other thread instead of creating a new one.
How about closing this one, and posting in your original thread, so people don't get confused?
When you repost in that thread, it might be a good idea to explain what sort of "visual glitch" you're seeing, or, better yet, add a screenshot.
How about closing this one, and posting in your original thread, so people don't get confused?

When you repost in that thread, it might be a good idea to explain what sort of "visual glitch" you're seeing, or, better yet, add a screenshot.
Re: Q3tourney6_ctf 2
Yeah sorry, English isn't my primary language.
In short, there's a gray halo around the weapons waiting on the floor on this map :
http://www.lvlworld.com/review.php?id=1670
Like we were missing a texture of some sort.
I'll post a screenshot.
In short, there's a gray halo around the weapons waiting on the floor on this map :
http://www.lvlworld.com/review.php?id=1670
Like we were missing a texture of some sort.
I'll post a screenshot.
Re: Q3tourney6_ctf 2
Yes, you're either missing a texture/shader or you have a conflict with another shader of the same name.
Try removing (move them to a temporary directory somewhere) all custom PK3's and other custom content out of your Q3 /baseq3 directory and see if you still have the same problem.
Try removing (move them to a temporary directory somewhere) all custom PK3's and other custom content out of your Q3 /baseq3 directory and see if you still have the same problem.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Q3tourney6_ctf 2
Ok thanks. I have a lot of custom pk3, I hope I won't remove native ones.obsidian wrote:Yes, you're either missing a texture/shader or you have a conflict with another shader of the same name.
Try removing (move them to a temporary directory somewhere) all custom PK3's and other custom content out of your Q3 /baseq3 directory and see if you still have the same problem.
Re: Q3tourney6_ctf 2
IIRC the native ones are the pakX.pk3 (0-8 afaik), maybe the pro-q3tourney7.pk3 and if you installed Radiant the mapmedia.pk3 and common-spog.pk3
The rest should be custom content.
The rest should be custom content.